Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Could some code someone be making them visible again in your game? Or does the visibility toggle not even do anything in the editor?
It's like as if the sub viewport container is global, so if I enable one of the type, enable all of them.
If I disable one, disable all of them. Which is weird.
Edit: Yep, it's exactly what is happening. If I hide the hand sprites from the npcs on the other invisible viewports, only my character hands will be showing up.
And that happens with the sub viewport container of the npcs hidden.
I don't think it's of any help with my issue, since the problem seems unrelated to resources.
I mean, in parts, because the subviewports objects are sharing the same objects with the main camera.
Lemme see if I make a video of the issue in action...
https://youtu.be/zBNOACtOnzE
Only by hiding the hands on the other viewports, my character hands are the only visible.
They initially are hidden, because one of the npcs in the map are spawed after the player character, so the hands ends up being hidden too until I show them.
Still pretty weird that hidden viewports still are visible tho. I hope no performance issues will happen with multiple npcs in same scene :X.