Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
https://www.reddit.com/r/godot/comments/17dxfb3/blender_to_godot_updated_workflow_guide_for/
The only other things i can think of off the top of my head are that the file is in use when Godot tries to import it (perhaps blender is still writing to it, or your antivirus is interfering), or perhaps there is a permissions issue because of where the project files reside.
other things with file names that might cause issues: spaces in file names, capitalized letters. Not saying that its what's responsible, but usually errors of this type is because the code can't deal with stuff like this.
Also AFAIK all that the blender plugin does is export the model as an .FBX and then import it in godot with FBX importer. You can also try do both steps manually
Neither of the solutions mentioned above have worked. I am beyond confused, and admittedly kind-of nervous for the future of this game. You see, this is for a game jam, the deadline of which is next week. I pray to god that I manage to find out what the issue is until then, otherwise I may have to scrap and restart the entire project.
Good luck in your game jam!
Yeah, that was the second thing I tried, and it worked. The problem is, it confused Godot and broke all the collissions, along with the entire model.
Also, thank you for that last part :)