Godot Engine

Godot Engine

DannDaMANN Mar 29, 2024 @ 7:25am
Help with GridMap
I new to Godot, and for my first 3D project I am going to make a space-themed fps with DOOM-inspired graphics. To help with the old looking graphics, I am using a gridmap with thin walls, floors and ceilings made up of plane meshinstance 3D. But for some reason, even though in my mesh library scene, even though I have properly orientated my floor, walls, and ceiling to math their respective cell type, when I place them in the grid, the are all re-orientated as walls facing the z-axis. Additionally, they all seem to lose the dev texture I applied to them. Does anyone know anything that can help me? After multiple web searches, I still can't seem to find an answer.

Screenshots:
https://steamcommunity.com/id/danndamann/screenshot/2526029898149498153/
https://steamcommunity.com/id/danndamann/screenshot/2526029898149543816/
https://steamcommunity.com/id/danndamann/screenshot/2526029898149551276/
Last edited by DannDaMANN; Mar 29, 2024 @ 7:30am
< >
Showing 1-2 of 2 comments
jagholin Mar 29, 2024 @ 7:36am 
If I understand you correctly, you can rotate the tiles around x,y or z axes by pressing A, S or D. There are some other useful keys that you can find in the `GridMap` menu in the toolbar
DannDaMANN Mar 29, 2024 @ 8:55am 
Originally posted by jagholin:
If I understand you correctly, you can rotate the tiles around x,y or z axes by pressing A, S or D. There are some other useful keys that you can find in the `GridMap` menu in the toolbar
That helps out a ton, thanks!
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: Mar 29, 2024 @ 7:25am
Posts: 2