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Just make sure your arrow model is "facing" negative Z.
https://docs.godotengine.org/en/3.1/classes/class_spatial.html#class-spatial-method-look-at
I might have been quite dumb here...
If I use look_at(), and set the value as the position of the object plus velocity....
That will do...?
Thanks. Now I'll go try making the arrow fly on its tip, instead of the side.
Seems like 3D models are not like 2D models, where models should be facing upwards.
At least now the arrow is flying correctly. Yay!