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Αναφορά προβλήματος μετάφρασης
I'm having the same problem while using windows 10 64bit. Steam stops tracking app usage immediately after clicking my project. Thanks for taking a look into the issue
Godot's project manager spawns a new Godot process when you open a project, and Steam does not manage to follow the process forking on some platforms it seems (Windows?). That's something we might be able to fix in Godot 3.0, there's a pending pull request adding advanced process forking and tracking features.
Windows 10, anyway. Yeah, it's not a solution and it's just trivia, but it's reproducible and I thought it was neat.
Edit: Another found way to force it to log hours is to just launch the project, then set Steam to offline then back to online with it still open. You'll have to do this each time you launch a new project, though.
Good enough for me! Thanks dude
I don't use the Steam version but I wanted to leave a review which required leaving it running at the project list for ~20 minutes before it'd let me.
Is Steam Logging and Steam Overlay required for Godot to work properly? Of course not. But does it have a trickle down effect on the community? Totally. Not to mention it'd be nice to see just how much time I've spent in Godot in any given week or 2.
Could you make it please Steam report I'm in godot even if I'm in the editor?