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Alternatively, depending on the nature of the modification you're after, you could try using bones, or a vertex shader?
I'll check out MeshDataTool.
As for bones or vertex shader, I have no idea how to use them yet.
Beside, since Unity, I have issues handling shaders.
If you're making a 3D game then character rigging is likely a skill to learn regardless.
You can even just rig your terrain in Blender and import as an animation if it doesn't need to be dynamic. Then you can easily just use the animation node(s) to make the deformation happen.
The only thing I'm not sure on is how colliders will react to the deformations.
Also, I don't need to worry about rigging 3d characters, since my game characters are 2d. :P