安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
also one more question: can i make my game for commercial use this way?, also , do i have to give credit to all those other 3rd party code and snippets as well or is the godot license good enough?
In general, you need to read the license of every third party content of any kind that you incorporate into your project, no matter if it's a 3D model, a sound, a font or a texture. The licenses tell you what you can and can't do and how you need to attribute it.
okay thats quite alot to swallow but i think i can, do i also need to do this if i make the game completely free, (downloadable from steam etc as $0, and no ingame purchases)
So read every license of everything you don't create yourself carefully. If in doubt, contact the author or don't include it.
yeah im probably gonna be making everything myself, just worried about blenders license for making and using rheir model maker and animator, texture maker etc, and a bit worried about all those third party stuff and their licenses on godot that the engine includes like enet or the font things that godot includes in its software (godot itself's license is pretty straight forward, though.)
edit: so i read that www godot /license place thing covers those third parties software included in godot when installed and the godot engine itself right? atleast thats what i think lol :V
Similarly, even though Blender is GPL, if you use it to make models/animations, those are your own intellectual property, the software used to make them doesn't matter.
okay thank you :)
seems simple enough. Thank you!