Godot Engine

Godot Engine

Wuaya 2022 年 6 月 14 日 下午 11:17
are the demos in godot free to use in my actual game (for commercial use)
i mean like the coding and stuff, id def replace the characters in it and animations etc, just want the code :V (dont judge, if it saves me time on mi game, its a w for me)
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目前顯示第 1-10 則留言,共 10
Akien  [開發人員] 2022 年 6 月 15 日 上午 12:43 
Yes, check the LICENSE files in their respective folders, they are all MIT licensed. So like Godot, you can reuse and modify them at will, you just need to give attribution for the code you use somewhere in your credits.
Wuaya 2022 年 6 月 15 日 上午 11:22 
引用自 Akien
Yes, check the LICENSE files in their respective folders, they are all MIT licensed. So like Godot, you can reuse and modify them at will, you just need to give attribution for the code you use somewhere in your credits.
okay ty :), ill add credit to godot and the code if i use any directly when the game open, the about tab, and end credits :D

also one more question: can i make my game for commercial use this way?, also , do i have to give credit to all those other 3rd party code and snippets as well or is the godot license good enough?
最後修改者:Wuaya; 2022 年 6 月 15 日 上午 11:41
Sersch 2022 年 6 月 15 日 上午 11:46 
引用自 Unidentical
also one more question: can i make my game for commercial use this way?
Read[choosealicense.com] the MIT license to find out :)

引用自 Unidentical
also , do i have to give credit to all those other 3rd party code and snippets as well or is the godot license good enough?
In general, you need to read the license of every third party content of any kind that you incorporate into your project, no matter if it's a 3D model, a sound, a font or a texture. The licenses tell you what you can and can't do and how you need to attribute it.
最後修改者:Sersch; 2022 年 6 月 15 日 上午 11:47
Wuaya 2022 年 6 月 15 日 下午 12:02 
引用自 Sersch
引用自 Unidentical
also one more question: can i make my game for commercial use this way?
Read[choosealicense.com] the MIT license to find out :)

引用自 Unidentical
also , do i have to give credit to all those other 3rd party code and snippets as well or is the godot license good enough?
In general, you need to read the license of every third party content of any kind that you incorporate into your project, no matter if it's a 3D model, a sound, a font or a texture. The licenses tell you what you can and can't do and how you need to attribute it.

okay thats quite alot to swallow but i think i can, do i also need to do this if i make the game completely free, (downloadable from steam etc as $0, and no ingame purchases)
Sersch 2022 年 6 月 15 日 下午 12:22 
引用自 Unidentical
do i also need to do this if i make the game completely free
Yes, it doesn't matter what amount (if any) you charge for the game. You need to be especially careful if you want to make your game open source, because that's not compatible with some licensing terms. You can for example not use any textures at all from textures.com for open source games (see section 6.3 (k)[www.textures.com] of their licensing terms).

So read every license of everything you don't create yourself carefully. If in doubt, contact the author or don't include it.
Wuaya 2022 年 6 月 15 日 下午 1:47 
引用自 Sersch
引用自 Unidentical
do i also need to do this if i make the game completely free
Yes, it doesn't matter what amount (if any) you charge for the game. You need to be especially careful if you want to make your game open source, because that's not compatible with some licensing terms. You can for example not use any textures at all from textures.com for open source games (see section 6.3 (k)[www.textures.com] of their licensing terms).

So read every license of everything you don't create yourself carefully. If in doubt, contact the author or don't include it.

yeah im probably gonna be making everything myself, just worried about blenders license for making and using rheir model maker and animator, texture maker etc, and a bit worried about all those third party stuff and their licenses on godot that the engine includes like enet or the font things that godot includes in its software (godot itself's license is pretty straight forward, though.)

edit: so i read that www godot /license place thing covers those third parties software included in godot when installed and the godot engine itself right? atleast thats what i think lol :V
最後修改者:Wuaya; 2022 年 6 月 16 日 下午 12:06
Wuaya 2022 年 6 月 16 日 下午 12:03 
引用自 Akien
Yes, check the LICENSE files in their respective folders, they are all MIT licensed. So like Godot, you can reuse and modify them at will, you just need to give attribution for the code you use somewhere in your credits.
sorry for asking so late, but the midi and audio/voice recorder demo, can i use the music and sfx i make from them as well? (with credit ofc) thanks in advance, sorry for asking alot of questions, this is my first time doing this kind of thing. :tobdog:
最後修改者:Wuaya; 2022 年 6 月 16 日 下午 12:03
Akien  [開發人員] 2022 年 6 月 17 日 上午 12:00 
Yes, anything you make *with* Godot is your own creation and you can use it under your own terms.

Similarly, even though Blender is GPL, if you use it to make models/animations, those are your own intellectual property, the software used to make them doesn't matter.
Wuaya 2022 年 6 月 17 日 上午 12:07 
引用自 Akien
Yes, anything you make *with* Godot is your own creation and you can use it under your own terms.

Similarly, even though Blender is GPL, if you use it to make models/animations, those are your own intellectual property, the software used to make them doesn't matter.

okay thank you :)
Wuaya 2022 年 7 月 15 日 下午 4:54 
引用自 nat.
know that if you dont get something right you can always update the game later to fix it so that it falls in line with the guidelines of the licenses of the tools and assets you use to build it

and if youre in violation of a rule make it clear that the developer can reach out to you to correct anything that is wrong with the licensing

in the open source software world which includes the GPL and MIT license, usually people don't care if youre violating some clauses in the licenses as long as you correct them after being contacted by the developer when they show you which part of the license you are violating

anybody else in this thread who has an opinion, correct me if im wrong.

where most people would go to sue straight away for license violations, the open source community like blender and godot and linux and all that free software in the open code and the freely licensed community of software, they are willing to forgive if you change things to be correct after they have contacted you regarding the problem. but not everybody is, you should always give people a timeframe by which you will match the license and tell them how youre going to update or redistribute the software so that their issue is resolved in time

seems simple enough. Thank you!
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張貼日期: 2022 年 6 月 14 日 下午 11:17
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