Godot Engine

Godot Engine

Exporting for Steam (with Steam API)
I'm really struggling with this.

So I have the Godot editor downloaded from Steam.

Additionally I have the editor exe file from the 'Godot + Steam' project by Gramps and the steam_api64.dll.

While I work in the editor, everything is fine and Steam functions work, achievements unlock, etc.

But I cannot in my life export a working game. I use a custom template (from gramps again) but the game just crashes. And from the logs it kinda looks like it doesn't see Steam class or something like that.

I googled this a lot but I don't see any clear instructions for this. Can anyone say what I'm doing wrong here?
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Showing 1-3 of 3 comments
Akien  [developer] Jan 12, 2021 @ 3:18pm 
I would suggest asking on the GodotSteam GitHub issue tracker as the issue is likely either in the GodotSteam module, or you're using it incorrectly (and if so it might be a sign that documentation should be improved).
Last edited by Akien; Jan 12, 2021 @ 3:18pm
You're not the only one. I'm also having the exact same problem.
Compiled everything myself including the export templates and same issue.
Let me know if you figure it out xD thanks
lil squirrel bitch Jan 20, 2021 @ 10:51pm 
I have finally figured out why I was getting this error.
I believe you may have the same problem as me.
You need to remove the steam_api64.dll from your project folder before exporting it.
Also make sure the steam_appid.txt is also not inside the project folder while exporting.
After you finish exporting, place both the .dll and .txt files into the same folder as your .exe and .pck (if exporting via windows)

Hope this solves your problem as it did for me.
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Date Posted: Jan 12, 2021 @ 7:36am
Posts: 3