Steam telepítése
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Fordítási probléma jelentése
It's a very common mistake to set up characters so that their "forward" is in the positive Z direction, which leads to situations like yours, where "look_at" makes them appear to point in the exact wrong direction.
One could have it look_at a point in the exact opposite direction to the player, but then you're fighting the engine, and IMO in the long run it's easier to try to adapt your workflow to the engine, not vice versa. I think the simplest answer is just to turn the enemy model/scene around so that its "forward" points in the direction Godot is built to expect.
Thanks guys!