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Rapporter et problem med oversettelse
However, the engine does provide interfaces which make it possible to create bindings for other languages, and it looks like at least one person has already been working on Lua support: https://github.com/perbone/luascript
yeah, but gdscript isn't better than lua, I would like the game to pick up lua scripts after compilation, and not in the editor itself like GDscript
Lua is general purpose and can be compiled into a C API binary of which GDNative supports (C API) - I might suggest reading up a bit on the Godot docs. As far as native support is concerned LUA is once again too general purpose, but I do believe that Godot supports plugins thus you could technically develop or even branch Godot to support Lua - actually think that Lua fans would appreciate a fork of Godot for the language. Maybe one feeling really compelled would go raise hell on the Lua user forums about getting such a project rolling out ;-)
Lua's cool, but like I said its just too general purpose. Regardless, if interest grows it could eventually happen. Anyway, happy coding and dev-ing.
There are a couple of popular game engines which use Lua though:
The former is free and open source (FOSS, like Godot), while the latter is source-available (like UE4).