Godot Engine

Godot Engine

Buckend Mar 21, 2019 @ 6:27pm
Does Godot supports FBX files?
Just asking, im new to the engine and wanted to do some projects with some FBX assets to train myself
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Showing 1-5 of 5 comments
Valdar Mar 21, 2019 @ 8:36pm 
No, it doesn't (for licensing reasons). Explained in the docs here:
https://docs.godotengine.org/en/3.1/getting_started/workflow/assets/importing_scenes.html
SchwabbelMaker Mar 26, 2019 @ 12:55am 
Take obj files, its the simplest way to work with
JESSIKA 07 Aug 29, 2019 @ 2:53pm 
Can't it use Blender? Blender is free too!
Valdar Aug 29, 2019 @ 7:00pm 
Originally posted by piche.sylvain07:
Can't it use Blender? Blender is free too!

Blender doesn’t have its own exchange format. It saves/loads its files as a ‘.blend file’, but that format contains a lot more information than just model info. It wouldn’t be suitable as a pure exchange format.

Current Godot import options are:

glTF 2. This is currently your best choice in most cases, and probably will continue to be the preferred route in the future.

Asset Importer (AssImp) is a free program that will convert between several different formats. It has support for glTF 2 and FBX as well. You can include in your workflow if needed.

Obj is a good format for static models and is used by virtually all modeling programs, but it can’t store bone or animation info.

There is a ‘godot-blender-exporter’ on GiHub, but it is still experimental. I haven’t tried it personally and I've no idea how functional it is.

There is a ‘Better COLLADA exporter’ add-on for Blender that Godot supports. It had some issues at times when I last used it and I doubt it has improved.
JESSIKA 07 Sep 3, 2019 @ 9:50pm 
All those programs really annoy me... I must have 5 game engine "application" and none of them have a easy to use program to create assets and animations... They all have issues when it comes to load assets as well. Can you believe that? When is someone gonna develop something that actually make any sense?
it is almost impossible for indie dev to come up with a full 3d game mostly because tools are so bad. When i think i had done in Basic something that was able to load all asset i needed, place them in 3d space, save the entire thing as a file and use a simple little add on you could easily copy and paste in your program to load the entire world as static objects, i want to puke... I mean if i never went to programming school, never program in C, always in Basic, how the h...l am i able to do that when todays pro programmers are not even able to do such an easy thing?...
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Date Posted: Mar 21, 2019 @ 6:27pm
Posts: 5