Godot Engine

Godot Engine

[LEO] Audrey Apr 10, 2018 @ 7:51pm
Is there a way to prevent game piracy
I know you can’t stop it 100% but is there like some steps you can do to make it harder to get it pirated and not just basically “give” them the game?
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Showing 1-15 of 53 comments
Romløk Apr 11, 2018 @ 5:16am 
There is one way to prevent piracy - make a 100% online game with dumb clients, and propietary servers which do all the work.

These days, even the massive AAA publishers only see conventional anti-piracy measures as a stop-gap that might only hold pirates at bay for a week at most. That first week is when they make most of their sales, so that's often enough for them.

Otherwise, there are indeed ways to make it more difficult to pirate, but it's really a cost/benefit question. Every day spent trying to outwit pirates is a day spent not improving your game for your real customers, or not working on your next title.
Do you actually have something worth protecting?
[LEO] Audrey Apr 11, 2018 @ 10:47am 
Originally posted by spyrescaa:
Do you actually have something worth protecting?
They go after anything so yes I do. They have free to play games that have no paid DLC even or anything. Everything is free and they go after those games too
Rab3a Apr 12, 2018 @ 4:27am 
Out-smarting pirates is rarely a good idea. There are a lot of them and to them, cracking games is part of the "culture". If you make it harder then it might impede them for a few days but it's only going to make them want to crack it even more- think the forbidden fruit.

Just release your game as-is and they won't care about it unless you're presenting a challenge. Furthermore, if you don't have the "♥♥♥♥ pirates" persona then they're not gonna feel as though they're fighting you and they may purchase the game after the fact. All of my friends(and me about 5 years ago) are quite into piracy, so this is mostly based on what I pick up from their attitudes.

If you really hate it, your best bet might just be to send DMCAs to websites that host it. They'll usually be responsive and it would inhibit the spread of your game on piracy sites but again- probably not worth the time.
76561198380274611 Apr 13, 2018 @ 6:55am 
Don't fight piracy, compete with it.
-Jim F-ing Sterling Son.
nazgulsenpai Apr 13, 2018 @ 10:18am 
Originally posted by GIMP Works:
Don't fight piracy, compete with it.
-Jim F-ing Sterling Son.

There's little you can do. All it takes is one person to crack any protection you can muster, and then it's on the internet forever. If your game is good enough, it will be pirated.

You never really see any games that sell for < $5 being pirated tho, do you?
[LEO] Audrey Apr 13, 2018 @ 10:59am 
Originally posted by 指輪の幽鬼:
Originally posted by GIMP Works:
Don't fight piracy, compete with it.
-Jim F-ing Sterling Son.

There's little you can do. All it takes is one person to crack any protection you can muster, and then it's on the internet forever. If your game is good enough, it will be pirated.

You never really see any games that sell for < $5 being pirated tho, do you?
Yes I have I even seen free to play games pirated such as this one
https://assault.cubers.net/media.html
(Sorry for the advertising)
◢ k r i s ◤ Apr 13, 2018 @ 11:14am 
Originally posted by GIMP Works:
Don't fight piracy, compete with it.
-Jim F-ing Sterling Son.

qft


Originally posted by LEO Badass Audrey:
Originally posted by spyrescaa:
Do you actually have something worth protecting?
They go after anything so yes I do. They have free to play games that have no paid DLC even or anything. Everything is free and they go after those games too
Without mention of specific item you're protecting, I'd say your answer here is actually a pretty solid "No, I don't, but I imagine if I did!"

If this concerns you so much, the best way to fully protect your (perhaps imaginary game) is to never release it.

[LEO] Audrey Apr 14, 2018 @ 10:28pm 
Originally posted by spyrescaa:
Originally posted by LEO Badass Audrey:
They go after anything so yes I do. They have free to play games that have no paid DLC even or anything. Everything is free and they go after those games too
Without mention of specific item you're protecting, I'd say your answer here is actually a pretty solid "No, I don't, but I imagine if I did!"

If this concerns you so much, the best way to fully protect your (perhaps imaginary game) is to never release it.
My point was is that they go after anything.
Thanks for the helpnot
Last edited by [LEO] Audrey; Apr 14, 2018 @ 10:29pm
Originally posted by LEO Badass Audrey:
My point was is that they go after anything.
Thanks for the helpnot

Evidently even theoretical (or perhaps imaginary) games!
:steamfacepalm:
Last edited by ⎛⎝⎛-||-⎞ ⎠⎞; Apr 17, 2018 @ 7:35pm
[LEO] Audrey Apr 19, 2018 @ 5:31pm 
Originally posted by spyrescaa:
Originally posted by LEO Badass Audrey:
My point was is that they go after anything.
Thanks for the helpnot

Evidently even theoretical (or perhaps imaginary) games!
:steamfacepalm:
Just so you know you aren’t answering my question. You’re just making sarcastic answers
Originally posted by LEO Badass Audrey:
Originally posted by spyrescaa:

Evidently even theoretical (or perhaps imaginary) games!
:steamfacepalm:
Just so you know you aren’t answering my question. You’re just making sarcastic answers
Perhaps if you had an actual question...

As far as 'Is there a way to prevent game piracy', you already have your answer. Which is "Yes, simply choose to never release your game".

You really think godot folks are going to have the answer to piracy that huge players like EA, Ubisoft, Steam, Capcom, etc. can't even deal with?

Yikes.



[LEO] Audrey Apr 20, 2018 @ 10:10pm 
Originally posted by spyrescaa:
Originally posted by LEO Badass Audrey:
Just so you know you aren’t answering my question. You’re just making sarcastic answers
Perhaps if you had an actual question...

As far as 'Is there a way to prevent game piracy', you already have your answer. Which is "Yes, simply choose to never release your game".

You really think godot folks are going to have the answer to piracy that huge players like EA, Ubisoft, Steam, Capcom, etc. can't even deal with?

Yikes.
It is an actual question.
Btw if you don’t know the answer then you shouldn’t answer it. And I already mentioned I can’t stop it 100% but I’d rather create a few extra steps for it to happen instead of just give it to them ya know? Seems like you don’t know the answer so I’m not sure why you’re here.
I know the answer and it's "No, you can't prevent it unless you don't release your game".

You can't even really slow someone down these days. The industry best anti piracy solution (denuvo) is now sometimes cracked in just a day or two.

This is a lot of concern on your part for an imaginary game you haven't even created yet.

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Date Posted: Apr 10, 2018 @ 7:51pm
Posts: 52