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These days, even the massive AAA publishers only see conventional anti-piracy measures as a stop-gap that might only hold pirates at bay for a week at most. That first week is when they make most of their sales, so that's often enough for them.
Otherwise, there are indeed ways to make it more difficult to pirate, but it's really a cost/benefit question. Every day spent trying to outwit pirates is a day spent not improving your game for your real customers, or not working on your next title.
Just release your game as-is and they won't care about it unless you're presenting a challenge. Furthermore, if you don't have the "♥♥♥♥ pirates" persona then they're not gonna feel as though they're fighting you and they may purchase the game after the fact. All of my friends(and me about 5 years ago) are quite into piracy, so this is mostly based on what I pick up from their attitudes.
If you really hate it, your best bet might just be to send DMCAs to websites that host it. They'll usually be responsive and it would inhibit the spread of your game on piracy sites but again- probably not worth the time.
-Jim F-ing Sterling Son.
There's little you can do. All it takes is one person to crack any protection you can muster, and then it's on the internet forever. If your game is good enough, it will be pirated.
You never really see any games that sell for < $5 being pirated tho, do you?
https://assault.cubers.net/media.html
(Sorry for the advertising)
qft
Without mention of specific item you're protecting, I'd say your answer here is actually a pretty solid "No, I don't, but I imagine if I did!"
If this concerns you so much, the best way to fully protect your (perhaps imaginary game) is to never release it.
Thanks for the helpnot
Evidently even theoretical (or perhaps imaginary) games!
As far as 'Is there a way to prevent game piracy', you already have your answer. Which is "Yes, simply choose to never release your game".
You really think godot folks are going to have the answer to piracy that huge players like EA, Ubisoft, Steam, Capcom, etc. can't even deal with?
Yikes.
Btw if you don’t know the answer then you shouldn’t answer it. And I already mentioned I can’t stop it 100% but I’d rather create a few extra steps for it to happen instead of just give it to them ya know? Seems like you don’t know the answer so I’m not sure why you’re here.
You can't even really slow someone down these days. The industry best anti piracy solution (denuvo) is now sometimes cracked in just a day or two.
This is a lot of concern on your part for an imaginary game you haven't even created yet.