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Github costs money unless you make everything open to the public to use your code (which i wouldnt do for any of my game projects).
bitbucket lets you have private repos for free.
I use bitbucket.
but I don't that was the question. More like pair programing maybe.
For example you could have one person work on player scene, another person work on a level scene, a third person work on a scene for a type of enemy, etc. That way everyone can focus on their own specialty without stepping on everyone else's toes.
Then when it comes time to put the game together, you would simply add instances of one scene into another. In the example above you would put a player instance and one or more enemy instances into the level scene.
Some sort of multiplayer development process sounds interesting though. Interesting but messy.