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2) Area's don't work on trimesh bodies because a Trimesh body is only the outer layer, doesn't include the volume of what is inside the trimesh body (like a trimesh sphere for example, you could move inside it and outside of it but you'd hit walls when you get to the sphere's edge where you are touching it)
3) make the projectiles Areas and not Kinematic, which will prevent the player from being stopped, and will pass through but the area should register entering, which you can use to remove the bullet and tell the body you collided with to get hurt