Godot Engine

Godot Engine

phillippi2 Sep 28, 2019 @ 6:54pm
What is Godot's measurement conversion scale?
I am looking to get information on Godot's measurement system to develop a conversion table for my game. An example of what I mean is: In Source Engine, 52 hammer units is 7.5 feet; the height of Team Fortress 2's Heavy. What is Godot's measurement scale?
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I think this is something that's arbitrarily decided. You just decide want you want the grid units in Godot to represent. For instance, I'm working on a city building game and I'm treating each grid unit in the 3D space as being 10 meters by designing all my assets and code around that fact. I think it's the same with TF2. Valve just decided to design the game treating 52 hammer units as 7.5 feet.
Baroon Valm Sep 29, 2019 @ 12:03am 
yea, the scales are always decided by the person making stuff, as it's all rly just relativity.. the only reason to have scales is to make everything the proper size relative to each other.. it could be like 1 gridmap line is 1m, and then a 100m tall building would be 100 gridmap lines.. or it could be that 1m is 10 gridmap lines so the building would be 1000 gridmap lines.. see what i mean?
Akien  [developer] Sep 29, 2019 @ 12:07pm 
As others mentioned, that's arbitrary, you can decide it for yourself. Scale everything up by 10, including your Camera, and you won't see a different in "apparent" dimension.

The only thing which is set by default is the gravity, which is 9.81 units in 3D, which means that the "default" metric is 1 unit = 1 meter. But you can change the default gravity vector in the project settings or in specific nodes.
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Date Posted: Sep 28, 2019 @ 6:54pm
Posts: 3