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yes that's what i want ( If you don’t want the camera to rotate with the player’s turns)
free look camera with mouse without rotating the player
but i am new to Godot >.< and i don't know how to code
can you please tell me how to do that ?
-added character (cube) as Player
-added CollisionShape to the plane under character (to not let him fall)
-added KinematicBody as parent to Player
-added CollisionShape as child to Player
-added Camera as child to Player
that's all i did, i didn't make movement for the player yet because i am focusing at the camera, its just a test project to make GTA camera.