Godot Engine
Mobile App Development
Can Godot Engine be used to create mobile applications like Snapchat, Facebook, I am looking to create a touch based application with side menus you can swipe and tap, profile section, sign in and sign up section etc.

Does Godot have some sort of GUI editor that can be used to create a UI for a mobile application?

I have seen Godot used for game development but not for something like this, would it be possible?
Отредактировано SlipperyBrick; 3 янв. 2017 г. в 13:54
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Unless I'm mistaken, Godot has been used to create: RPGinaBox . Of course it's a desktop software but at least it tells us godot can do more than game. Now can it do touch screen stuffs? I really have no idea.
Touch screen? Well, it exports to iOS and Android so if it didn't it'd be pretty rubbish. I believe for Mac OS the 2.2/3.0 versions support gyros under iOS as well.

And while Godot's primary function is game development, it's been used for non-game things (like a music player). Not an optimal solution, but it worked.
Akien  [Разработчик] 22 янв. 2017 г. в 11:20 
You can use it for non-games, but if you want to make the next Snapchat, you'll have to go with pure mobile frameworks instead of a game engine that renders 60 frames per second on idle apps.
I recommend you don't use it for non games as well. It would be quite a hassle if you don't really know what your doing
Thanks for the feedback guys. I've been looking at Android Studio and learning Java but I don't really want to lock myself down to one platform. Anyway, thanks for letting me know!
Off topic but here it goes..
You could try Xamarin. Cross platform deployment and development (visual studio on windows, xamarin studio on linux and mac) .Net up to 90% on all platforms.
(I am biased by .net sorry)
Hi. I am actually learning C# and .NET on Pluralsight. I also enrolled in a course for Android Development on Udacity. Since posting this I have learnt a ton of stuff on Android Development and Android Studio is absolutely amazing for UI/UX. The workflow for creating UI and applications inside of Android Studio is pretty much identical to WPF, I briefly dabbled with this a while back but couldn't get to grips with how crazy things could get with XAML not only when you start nesting things but also down to the fact that you could write functionality with XAML as well which blurred the boundaries of scope for when to use XAML and when not to use XAML. Anyway without babbling on I am having a very easy time learning Android Studio with the excellent training thats being offered on Udacity for free too!
Отредактировано SlipperyBrick; 27 янв. 2017 г. в 21:52
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Дата создания: 3 янв. 2017 г. в 13:52
Сообщений: 7