Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
OS:
Windows 10 Pro(64 bit)
version: 1703
os build: 15063.296
CPU:
Intel Core i7-6700HQ CPU @ 2.60GHz
GPU:
NVIDIA GeForce GTX 960M
On another note, the Thread Optimisation option in NVidia driver DOES seem to help somewhat.
it doesnt completely fix the issue, but i can hide most of what is left of the jitter during animations, which isnt ideal but its something.
I am comparing this with LibGDX btw. I made a simple project in both platforms of a sprite moving and wrapping around the screen and compare how fluid the movement is, and LibGDX is perfectely smooth all the time for me.
ill get back to you about the Linux test ok :)
*edit*
I just booted Linux Mint from USB, installed Godot and tested the Motion Demo. Its was radically more smooth than on windows. one of the Animated cars was occasionally a bit jittery, but very rarely. the other three cars were smooth as butter.