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After doing this, you can talk to Sarah for...an error message. This was apparently deliberately designed to prevent you from saving her at all.
I guess so, too.
As far as I remember it was pointless anyways, because there wasn't even a conversation after saving her, right?
It was the one story choice I cared about. I'm not kidding.
No, there's no reason you'd know killing the knob would prevent something miserable and senseless from playing out, but so what?
I wish these guys had just published novels and let someone else make the game. That's how we got Metro 2033, right?
"Hey boss, I'm gonna go fix the game breaking bugs."
"Did you make sure players can't prevent the scene where the girl's legs are blown off senselessly?"
"Uh, no."
"Okay. Do that first. That's our priority."
____________________________________________________________________________
"Hey boss, I'm gonna go fix the game breaking bugs."
"Did you make sure players can't prevent the scene where the girl's legs are blown off senselessly?"
"Uh, no."
"Okay. Do that first. That's our priority."
___________________________________________________________________________
This!
What, are you serious? It was actually a quest in beta? WTF devs, WTF. Why would you remove great content. You don't remove finished content!
I too tried to snipe klink the raider, but yeah, the scene triggers before the fog of war vanishes.