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I also picked the drunk quirk to realize how expensive was the alcohol again crap quirk for me.
I picked ♥♥♥♥♥♥♥ ha well it close many options but for that one I admit for now I feel it ok for a play not bothering at all with the dialogs skills.
I Fainting Goat and it seems I just setup a trap on myself, I have yet to see any dodging from it, but I noticed full turns lost, sigh.
Thankfully at any time I can edit the xml save, and for now they aren't making the game unplayable so.
Still I don't get at all the negative and positive of quirks but ok there's perhaps elements I don't see.
They are pretty useful overall.
Arguing on the postitive without mention the negative is non sense.. But for flavor ok, or handicap ok too.
I just finished highpool, infected AG Center, and the three infected locations, in that time I've seen about five lightning strikes. They seem to do around 20-35 damage.
I use brittle bones on my heavy gunner (doesn't makes sense, poor guy would have both arms broke at the first shot) and sniper, while I use twitchy on my SMG user (more a RP choice, I would have taken it anyway, but it works really well).
Brittle bones + the sniper perks adds lots of AP which is nice.
You'll be drowning in skill point late game, if you did your characters right. Pre-DC I had tons of point unspent in California because all my skills were maxed. I was able to max combat tactic (or whatever it's called) as soon as I picked it up.
I think the lightning is just for fun/RP.
This mainly because I want double weapon setup for all my 4 rangers (sniper + pistol, smgs + ew, hw+shotgun, and AR + ew). VC's is a sniper by default and she will pick pistols as well most likely.
I run 2x Thick Skin on my frontline and 2x Brittle Bones on my backline. I'd use Disparnumerophobia but it's really annoying and massively overpowered.
Give him an energy weapon. They can't crit. So you are just left with bonuses when you drink.
Or give him a weapon like the shotgun which isn't very crit focused, and only drink when needed.
Most of the quirks are just jokes that last too long, but a few are actually good with a bit of exploitation.
Judging by the uneveneness of the level ups on my current party, I would find Disparnumerophobia a nightmare to micromange, but it's the one I'll probably use for a solo attempt later on.
I'm looking to pick an idea for a new one to add it manually myself. The character is Medic with hand gun, 10AP, 2.4 Speed, 12 Initiative. I don't see myself give him the Mysophobic quirk particularly because he is the Medic.
Any suggestions (with arguments)?