Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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youtoo Oct 14, 2015 @ 11:30am
good builds that use quirks?
these seem to have heavy downsides. I have not played the game alot. playing again with directors cut. Any good builds that include quirks? the negatives warned me off.
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Showing 1-15 of 35 comments
Felix Krowe Oct 14, 2015 @ 12:29pm 
The quirks (almost) all seems completely unusable unless you want a specific challenge. It may be awhile before some actually decent uses for them show up.
wendigo211 Oct 14, 2015 @ 12:38pm 
The one that gives you +5 skillpoints and +1 attribute points at level 1 is okay (there aren't that many trinkets that are worth using... certainly not enough for your entire party). Delayed Gratification is also worth it since you'll beat the game around level 40.
BOYCOTT S-T-E-A-M! Oct 14, 2015 @ 12:49pm 
The Psychopath quirk on a character that has a decent chance to hit, to ovecome the -10% CTH drawback, can have some great results as they stack chance to hit and chance to crit.

My medic is a Psychopath with an SMG and its been working rather well.

As wendigo211 said, Delayed Gratification is a good one as well. Its a pretty harsh penalty at the start of the game if you put it on a character that has low intelligence though as they'll essentially not be improving their skills at all until after level 10. On a high intelligence character though you barely notice the penalty and the extra skill points you'll get after 10 will really help to boost that characters skills.

If you don't mind your character looking like a hideous clown with no way to disable it... the Raise by Carnies quirks bonus and penalty works good for a leadership based character since the drawback doesn't affect them since they can give themselves their own leadership bonus anyway.
OH! MY CAR Oct 14, 2015 @ 3:24pm 
Probably Disparnumerophobia for everyone. heh
Thick skinned works quite well.

The speed penalty isn't a major issue in combat since you never really have to move around anyway. All of the enemies in the wasteland are the descendents of a long line of champion grade olympic sprinters and the superhero "The Flash." As soon as combat starts all enemies, who get to act before all of your people... sometimes twice, will charge the entire way across the map and be in close combat with you. Even if the enemy uses guns they'll generally charge into cloes to mid range.

So the tradeoff of combat speed for additional armor class is a great trade.
Ryvucz Oct 14, 2015 @ 3:37pm 
Originally posted by BOYCOTT S-T-E-A-M!:
Thick skinned works quite well.

The speed penalty isn't a major issue in combat since you never really have to move around anyway. All of the enemies in the wasteland are the descendents of a long line of champion grade olympic sprinters and the superhero "The Flash." As soon as combat starts all enemies, who get to act before all of your people... sometimes twice, will charge the entire way across the map and be in close combat with you. Even if the enemy uses guns they'll generally charge into cloes to mid range.

So the tradeoff of combat speed for additional armor class is a great trade.

The ONLY issue I see, is if one of your pick up followers goes rogue and does something stupid, like charge way into enemy ranks and gets laid out. The hobo did that to me, I didn't even bother rescuing him.
OH! MY CAR Oct 14, 2015 @ 3:37pm 
Disparnumerophobia gives +2 to all attributes on even levels. You can chose not to level until your next even level. Max level is probably even.

Seems like it might be the best in slot quirk for most builds.
Panzer Oct 14, 2015 @ 3:39pm 
Delayed Gratification seems the best for min/maxing.
numsei Oct 14, 2015 @ 3:43pm 
psychopath specialized in handguns, oh boy, dude going crazy with crits
but if you look more close at it.... psychopath is ♥♥♥♥♥♥♥ good, mid to late game you will almost never miss

energy weapon character with the snake alcohol stuff addiction, pretty ♥♥♥♥♥♥♥ good, zero disadvantage here

a sniper character with the brittle bones quirk, looks good too

and my favorite: a ♥♥♥♥♥♥♥ leader, LOL.. ♥♥♥♥♥♥♥ love it
OH! MY CAR Oct 14, 2015 @ 3:45pm 
Originally posted by DrPanzer89:
Delayed Gratification seems the best for min/maxing.

Unless you have a build that requires a maximum number of skill points, disparnumerophobia is probably better.
VictorX Oct 14, 2015 @ 4:18pm 
Brittle Bones is an excellent skill for a Sniper. Snipers don't really have to move, and being able to shoot twice out of a sniper rifle per turn basically doubles the effectiveness of your sniper.

Have their secondary be an SMG or Pistol for close encounters.
Last edited by VictorX; Oct 14, 2015 @ 4:19pm
Mringasa Oct 14, 2015 @ 4:24pm 
Using a Heavy Handed Blunt Melee brute atm, and loving it. Just started getting the Attack of Opportunity perks on him, and he's going to be a fantastic pointman.

Can't wait til I get the 2nd level of those perks and head into the later areas where every damn mob runs right through my melee types into the "back row" and starts stomping on my gunners. As an example, ran into a pack of Skorpions in a random encounter. Ran my brute up to the front, had both of their melee types run past him. Even with the 50% dmg penalty, he OHKO'd them both with attacks of opportunity with his Crowbar. This is on Normal difficulty though, would have to play around with it on anything higher.

Trying to decide if I'm going to actually make 2 of these types for the beginning and use NPCs as my gunners. Been so long since I have played, I can't remember any of their specialities other than Angela with her rifles + melee and that mutant chick with her energy weapons.
ScottOfCanes Oct 14, 2015 @ 4:39pm 
Originally posted by BOYCOTT S-T-E-A-M!:

As wendigo211 said, Delayed Gratification is a good one as well. Its a pretty harsh penalty at the start of the game if you put it on a character that has low intelligence though as they'll essentially not be improving their skills at all until after level 10. On a high intelligence character though you barely notice the penalty and the extra skill points you'll get after 10 will really help to boost that characters skills.
Edit: Opps. I mispoke. It works as inteneded.

I actually expected to have 0 skill points per level, but it doesn't actually go below 1 skill point. I eagerly await to see if I'll end up getting 2 skill points per level at 11.

Also: I wonder if I will get 6 skill points on my 10 int character, or if there is a hard lock on 5 points per level.
Last edited by ScottOfCanes; Oct 14, 2015 @ 4:58pm
Vardis Oct 14, 2015 @ 4:50pm 
Originally posted by ScottOfCanes:
Originally posted by BOYCOTT S-T-E-A-M!:

As wendigo211 said, Delayed Gratification is a good one as well. Its a pretty harsh penalty at the start of the game if you put it on a character that has low intelligence though as they'll essentially not be improving their skills at all until after level 10. On a high intelligence character though you barely notice the penalty and the extra skill points you'll get after 10 will really help to boost that characters skills.

I actually expected to have 0 skill points per level, but it doesn't actually go below 1 skill point. I eagerly await to see if I'll end up getting 2 skill points per level at 11.

Also: I wonder if I will get 6 skill points on my 10 int character, or if there is a hard lock on 5 points per level.

You normally get 2 per level at int 1-3...
ScottOfCanes Oct 14, 2015 @ 4:54pm 
Originally posted by Vardis:
Originally posted by ScottOfCanes:

I actually expected to have 0 skill points per level, but it doesn't actually go below 1 skill point. I eagerly await to see if I'll end up getting 2 skill points per level at 11.

Also: I wonder if I will get 6 skill points on my 10 int character, or if there is a hard lock on 5 points per level.

You normally get 2 per level at int 1-3...

Opps. It's been too long since I last played the game. Nevermind.
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Date Posted: Oct 14, 2015 @ 11:30am
Posts: 35