Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Not necessary to research before playing but it wouldn't be hard to search the forum for the word "clown" or "carnie" and find any of the several threads already made.
If everyone who posted about it had done that then we'd only have one thread about the topic which would help the developers out since they'd only have one thread to have to look at to see everyones thoughts and ideas on the topic instead of missing out on a lot of it because just have the time or motivation to look through every thread about that same topic.
No they should make it optional or remove it.
This is a bad joke.
In responce to your question. You can in fact remove the clown outfit, well more so change it. In the XML file it lists the clothing you're wearing, torso, and legs, helmet etc. If you know what the other articles of clothing are called, you just enter that in place of the clown garb. The Underwear can also be changed in this way.
Best of Luck.
i though it was funny for little bit, but then i got sick of it and wanted to see the character i spent time on. then i discovered it couldnt come off, even with clothes. thats fcking lame lol.
its not about sense of humor.
Was a nice quirk though, 5% evade no leadership bonus.
Do they give you a lucid explanation of Combat Initiative?
How about Charisma?
What does Luck actually play into?
Don't worry, you can just backtrack to your saved character template and make one tiny change and play the game the way you meant to play it and it says it's meant to be played.
Oh wait, they removed that feature. Ha! Got us again. Those rascals.
What about the console players? You know... the people that this Directors Cut version of the game is intended for?
Got any tips on how to go in and edit the quirk out for there?
Thank god. I guess we don't need to fix that disappearing CNPC bug then.
I mean its not a problem as long as you don't save or load at all. Without saving or loading all the people you recruit are at the Citadel properly. Even if they do disappear you can always just man up and restart, right?
Although I am aware that you can currently not reimport the characters as you could in the original edition of Wasteland 2 (and I do believe this will be patched back in) it is merely a minor grievance to redo the characters. If you were typing long bios on a controller I do really feel sorry for you though.
A lot of the substance to this game series is the stuff that you DON'T know that's in the game. Why should it warn you about what the quirk does? All of them have negative effects and it refuses to list it's own and you feel cheated when it catches you off guard and doesn't spoil it for you? Who would actually pick this perk and would it be funny at all if it said "Negative: you wear a clown costume the entire time". It's fun that you DON'T know everything from the get go. It also enables unconventional playthroughs (this game has a lot of replayability) much like e.g FO2 would have with playing the game through with traits like Jinxed.
I feel as if a lot of you forget this is a return to old open world rpg games like the original fallout games, bg etc and not a game which is going to hold your hand over everything. It's not supposed to be straightforward or it would be boring. You'll in fact find most of the content is hardly to do with the main plot - the game is full of easter eggs and neat things for you to find and this is one of them. If it started removing things that some people deem annoying (yet most would deem funny) it would lose one of its greatest qualities in which it has a world of wonder and things for you to find out and experience rather than being a conventional linear video game. Although, it does help if you have a sense of humour.
I also suggest you take animal husbandry as your next quirk - maybe it will lighten you up a bit. This game has more satire and sometimes outright stupid humour even more so than fallout 2 at times that if you're a grumpy git you really are playing the wrong game.
No, I don't think they need to remove the clown outift or warn the player. Make it still put you in the clown outfit. Its funny the first time you see it, but its also annoying to anyone who may have put a lot of time and effort into making their character, bio, and apperance.
Best solution, keep the clown costume, but make it be able to be taken off and replaced with clothes you find in your travels. Allows the shock value, corniness, and humor to remain intact, but without the annoyance and frustration of making your party over again because of something that you had no way to know was coming.
Of course its not a game thats going to hold my hand. My hands are already full holding the games hand. Constantly reminding my trained force to reload after each battle, double checking that they did in fact reload, micromanaging individual unit positioning at light speed trying to actually get a decent tactical start to a battle at least once before the game is over, sprinting to babysit guest followers like the Provost who only knows how to suicidally charge, etc. All while trying to find a camera setting that isn't too close or too top-down.
This game isn't crazy hardcore. Its actually pretty damn easy. Only real hard parts are at the start when you have no skills and no supplies and only because the game makes you feel rushed to get through the Ag Center or Highpool. After that when you're turned loose to roam its smooth sailing. You can just wander around with lead pipes, beat people, and sell to wandering vendors for tons of cash, mods, supplies, and exp. Solitaire is a more challenging and tactical game that doesn't hold your hand.
Elder Scrolls Daggerfall was easily the most "hardcore" open world game. When you do the storyline you get asked to deliver a message. If you say no... thats the end of the storyline. You can never beat the game or ever do the story because you didn't deliver the message. Its the very first part of the story just after the tutorial too. Old games = hardcore.
Took the animal husbandry quirk on my sniper who has animal whisperer. It was amusing when the goat blew up.
Its been far less amusing that all the animals blow up without you ever getting to partake in the bonuses. Naming and talking to them is supposed to help alleviate the exploding... it doesn't. Talking to them just means you spend all your time clicking on and trying to appease a virtual time bomb. In the end they still explode.
Played the game for quite awhile with this party and with any animals I've whispered I've yet to actually be able to use the doubled benefits of the animals. They just don't last long enough to be worth it. Its frustrating because any number of other quirks could have actually been useful but instead I took one thats not only entirely worthless, but it actually renders the animal whisperer skill almost entirely worthless as well since it voids one of the main benefits of the skill. Funny.