Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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patgarret77 13/out./2015 às 10:54
Circus Freak stuck with clown costume?
Now really? I picked a quirck and I have to endure a charachter in my team outfitted as a clown??? It's kinda atmosphere shuttering. Any way to remove it?
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Exibindo comentários 1630 de 54
BOYCOTT S-T-E-A-M! 15/out./2015 às 15:24 
Escrito originalmente por ๖ۣۜRevolucas:
Escrito originalmente por Arusmis:


There are several threads on this.. :( -- Also a little research never hurts...

So you are assuming people should go out of their way to research a game just to begin playing?

Not necessary to research before playing but it wouldn't be hard to search the forum for the word "clown" or "carnie" and find any of the several threads already made.

If everyone who posted about it had done that then we'd only have one thread about the topic which would help the developers out since they'd only have one thread to have to look at to see everyones thoughts and ideas on the topic instead of missing out on a lot of it because just have the time or motivation to look through every thread about that same topic.
Última edição por BOYCOTT S-T-E-A-M!; 15/out./2015 às 15:24
SenSx 15/out./2015 às 16:07 
Escrito originalmente por ๖ۣۜRevolucas:
Escrito originalmente por Arusmis:


There are several threads on this.. :( -- Also a little research never hurts...

So you are assuming people should go out of their way to research a game just to begin playing? Even I lost 3 hours character creation because I didn't want to look at a clown the entire time especially since I want the portrait to match the character model.

I actually hope they don't remove it, like some are saying. It should stay but they should definitely warn you.


No they should make it optional or remove it.
This is a bad joke.
Longstreet 16/out./2015 às 19:14 
Escrito originalmente por Pub:
I found a way by editing the save file. I had no idea what i was doing so i dont know if it will ♥♥♥♥ me later on but thats what you do:

open you save file with a notepad. press ctrl + F open a search and type "RaisedInTheCircus"
where it say <value>1</value> next to that change it from 1 to 0.
my char is normal now and still have the quirck is seems.

----again i had no idea what i was doing so its on your own risk.----
It will take away the clothing... but also the evade bonus. No dice :(
Longstreet 16/out./2015 às 19:17 
This is just a bad design decision. Few of use are going to want to look at something like that that completely breaks the immersion. Take it out, I say!
Freeman71 16/out./2015 às 22:40 
Escrito originalmente por patgarret77:
Now really? I picked a quirck and I have to endure a charachter in my team outfitted as a clown??? It's kinda atmosphere shuttering. Any way to remove it?

In responce to your question. You can in fact remove the clown outfit, well more so change it. In the XML file it lists the clothing you're wearing, torso, and legs, helmet etc. If you know what the other articles of clothing are called, you just enter that in place of the clown garb. The Underwear can also be changed in this way.

Best of Luck.

Tombles 16/out./2015 às 23:08 
You guys have no sense of humour, the clown costume is hilarious :)
Dr. Varhansen 17/out./2015 às 1:49 
Escrito originalmente por Tombles:
You guys have no sense of humour, the clown costume is hilarious :)

i though it was funny for little bit, but then i got sick of it and wanted to see the character i spent time on. then i discovered it couldnt come off, even with clothes. thats fcking lame lol.

its not about sense of humor.
starkmaddness 17/out./2015 às 1:54 
The joke is not the problem. The problem is, it's a joke that is amusing for a few minutes persisting through a 50+ hour game.
Hexo 17/out./2015 às 2:40 
Spent 3 hours meticulously creating my rangers, choosing stats, writing biographies, picking clothes - and then I see the 4 clown costumes... Made me laugh, until I found out they cannot be removed.

Was a nice quirk though, 5% evade no leadership bonus.
Última edição por Hexo; 17/out./2015 às 3:29
DevilBlues 17/out./2015 às 3:21 
Escrito originalmente por ๖ۣۜRevolucas:
I actually hope they don't remove it, like some are saying. It should stay but they should definitely warn you.

Do they give you a lucid explanation of Combat Initiative?
How about Charisma?
What does Luck actually play into?

Escrito originalmente por Tombles:
You guys have no sense of humour, the clown costume is hilarious :)

Don't worry, you can just backtrack to your saved character template and make one tiny change and play the game the way you meant to play it and it says it's meant to be played.

Oh wait, they removed that feature. Ha! Got us again. Those rascals.


MEL GIBSON 17/out./2015 às 6:43 
Anti fun whiners. Half the cool stuff in this game is stuff they wont tell you about. If you're smart enough to come onto the steam forums to complain then you should be smart enough to edit your save to get rid of it or just start a new campaign with the same characters reimported but with different quirks.
BOYCOTT S-T-E-A-M! 17/out./2015 às 10:18 
Escrito originalmente por MEL GIBSON:
Anti fun whiners. Half the cool stuff in this game is stuff they wont tell you about. If you're smart enough to come onto the steam forums to complain then you should be smart enough to edit your save to get rid of it or just start a new campaign with the same characters reimported but with different quirks.

What about the console players? You know... the people that this Directors Cut version of the game is intended for?

Got any tips on how to go in and edit the quirk out for there?
BOYCOTT S-T-E-A-M! 17/out./2015 às 10:32 
Escrito originalmente por Bob (Road to Gehenna):
Thankfully the developers aren't going to change anything just because some players are too dumb and lazy to make their character again without the clown suit.

Thank god. I guess we don't need to fix that disappearing CNPC bug then.

I mean its not a problem as long as you don't save or load at all. Without saving or loading all the people you recruit are at the Citadel properly. Even if they do disappear you can always just man up and restart, right?
MEL GIBSON 17/out./2015 às 19:08 
Escrito originalmente por BOYCOTT S-T-E-A-M!:
Escrito originalmente por MEL GIBSON:
Anti fun whiners. Half the cool stuff in this game is stuff they wont tell you about. If you're smart enough to come onto the steam forums to complain then you should be smart enough to edit your save to get rid of it or just start a new campaign with the same characters reimported but with different quirks.

What about the console players? You know... the people that this Directors Cut version of the game is intended for?

Got any tips on how to go in and edit the quirk out for there?



Escrito originalmente por MEL GIBSON:
If you're smart enough to come onto the steam forums to complain then you should be smart enough to edit your save to get rid of it or just start a new campaign with the same characters reimported but with different quirks.
Although I am aware that you can currently not reimport the characters as you could in the original edition of Wasteland 2 (and I do believe this will be patched back in) it is merely a minor grievance to redo the characters. If you were typing long bios on a controller I do really feel sorry for you though.

A lot of the substance to this game series is the stuff that you DON'T know that's in the game. Why should it warn you about what the quirk does? All of them have negative effects and it refuses to list it's own and you feel cheated when it catches you off guard and doesn't spoil it for you? Who would actually pick this perk and would it be funny at all if it said "Negative: you wear a clown costume the entire time". It's fun that you DON'T know everything from the get go. It also enables unconventional playthroughs (this game has a lot of replayability) much like e.g FO2 would have with playing the game through with traits like Jinxed.

I feel as if a lot of you forget this is a return to old open world rpg games like the original fallout games, bg etc and not a game which is going to hold your hand over everything. It's not supposed to be straightforward or it would be boring. You'll in fact find most of the content is hardly to do with the main plot - the game is full of easter eggs and neat things for you to find and this is one of them. If it started removing things that some people deem annoying (yet most would deem funny) it would lose one of its greatest qualities in which it has a world of wonder and things for you to find out and experience rather than being a conventional linear video game. Although, it does help if you have a sense of humour.

I also suggest you take animal husbandry as your next quirk - maybe it will lighten you up a bit. This game has more satire and sometimes outright stupid humour even more so than fallout 2 at times that if you're a grumpy git you really are playing the wrong game.
Última edição por MEL GIBSON; 17/out./2015 às 19:13
BOYCOTT S-T-E-A-M! 17/out./2015 às 19:24 
Escrito originalmente por MEL GIBSON:
A lot of the substance to this game series is the stuff that you DON'T know that's in the game. Why should it warn you about what the quirk does? All of them have negative effects and it refuses to list it's own and you feel cheated when it catches you off guard and doesn't spoil it for you? Who would actually pick this perk and would it be funny at all if it said "Negative: you wear a clown costume the entire time". It's fun that you DON'T know everything from the get go.

No, I don't think they need to remove the clown outift or warn the player. Make it still put you in the clown outfit. Its funny the first time you see it, but its also annoying to anyone who may have put a lot of time and effort into making their character, bio, and apperance.

Best solution, keep the clown costume, but make it be able to be taken off and replaced with clothes you find in your travels. Allows the shock value, corniness, and humor to remain intact, but without the annoyance and frustration of making your party over again because of something that you had no way to know was coming.

Escrito originalmente por MEL GIBSON:
I feel as if a lot of you forget this is a return to old open world rpg games like the original fallout games, bg etc and not a game which is going to hold your hand over everything.

Of course its not a game thats going to hold my hand. My hands are already full holding the games hand. Constantly reminding my trained force to reload after each battle, double checking that they did in fact reload, micromanaging individual unit positioning at light speed trying to actually get a decent tactical start to a battle at least once before the game is over, sprinting to babysit guest followers like the Provost who only knows how to suicidally charge, etc. All while trying to find a camera setting that isn't too close or too top-down.

This game isn't crazy hardcore. Its actually pretty damn easy. Only real hard parts are at the start when you have no skills and no supplies and only because the game makes you feel rushed to get through the Ag Center or Highpool. After that when you're turned loose to roam its smooth sailing. You can just wander around with lead pipes, beat people, and sell to wandering vendors for tons of cash, mods, supplies, and exp. Solitaire is a more challenging and tactical game that doesn't hold your hand.

Elder Scrolls Daggerfall was easily the most "hardcore" open world game. When you do the storyline you get asked to deliver a message. If you say no... thats the end of the storyline. You can never beat the game or ever do the story because you didn't deliver the message. Its the very first part of the story just after the tutorial too. Old games = hardcore.



Escrito originalmente por MEL GIBSON:
I also suggest you take animal husbandry as your next quirk - maybe it will lighten you up a bit.

Took the animal husbandry quirk on my sniper who has animal whisperer. It was amusing when the goat blew up.

Its been far less amusing that all the animals blow up without you ever getting to partake in the bonuses. Naming and talking to them is supposed to help alleviate the exploding... it doesn't. Talking to them just means you spend all your time clicking on and trying to appease a virtual time bomb. In the end they still explode.

Played the game for quite awhile with this party and with any animals I've whispered I've yet to actually be able to use the doubled benefits of the animals. They just don't last long enough to be worth it. Its frustrating because any number of other quirks could have actually been useful but instead I took one thats not only entirely worthless, but it actually renders the animal whisperer skill almost entirely worthless as well since it voids one of the main benefits of the skill. Funny.
Última edição por BOYCOTT S-T-E-A-M!; 17/out./2015 às 19:27
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Publicado em: 13/out./2015 às 10:54
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