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Those help calls you're referring to though, would that be for Santa Monica and Culver City? Those people are tough indeed. My Armor 12-13 Ranger handled those situations for me. Particularly Culver City, where there was barely any room to move. Might have been a good time to sacrifice one of those rare RPG-7 rockets though, if I didn't have someone who could walk into a shooting range and only take damage from the grenade lobber. My primary concern was keeping my robot followers alive though. They don't handle adversity very well. They're a bit vulnerable. Can't let anyone shoot at them.
Mods and targeted shots. THAT'S the name of the game. Mods give your weapons the accuracy and range to be as deadly as possible, and targeted shots give your team the options to mitigate the harm your enemies can do when you can't put them down before they act. Shoot legs to stop melee enemies from reaching you in a single turn. Shoot arms to SIGNIFICANTLY reduce their deadliness. Shoot torso to make them weaker to your attacks (until you get better weapons such that their AC ceases to be an issue). Shoot heads to get them killed as quickly as possible. Wherever these options do not apply, you prioritize your kill order.
When you spend your turns STRATEGIZING and deciding who/what to shoot at in what order, and what your shots are going to be, and actually ANTICIPATING your AP and turn orders, rather than reacting, you will absolutely obliterate fights, regardless of the padded HP values and higher damage outputs from these tougher enemies.
As Gillshing put it, AZ was unnecessarily easy. You need to judge how you did in Damonta to figure how well you'll do for the rest of the game. If you entered Damonta and got eviscerated by the first wave of enemies, then you adjusted your strategies and started handling Damonta with limited struggle, you'll be fine going ahead. If you never got better with every fight, then you're the problem. Not the game.
But I guess if you weren't planning on armoring up, you might have spent your perks on other stuff that wouldn't be so helpful against those enemies. But with Armor 10 you'd take only 40% damage from their Penetration 6 Wasteland Hawk handguns, and with just Armor 9 from Power Armor you'd take no damage from their Penetration 3 Uzis. Just having one armored up Ranger who take a lot less damage could save your bacon if you can get the enemies to attack that Ranger instead of the others. Particularly if that Ranger is also the Field Medic, who could self-heal while taking damage.
I certainly didn't need to 'cheese it' with any 500 dmg bazooka (335 dmg in Ranger difficulty). I'm saving those for later, in case they'll be needed for real. Like all the magical potions I find in fantasy RPGs: "Too rare to use, too rare to use. Save them for when they're really needed. Oh, is the game over now? Uhh..."
If you are having trouble with this, unless you're playing on SJ difficulty, you're the problem dude. Stop trying to pin that crap on the game, or everyone else...
my man hp: 200
enemy hp: 600
my man armour: 5
enemy armour: 9
my dmg:65
enemy dmg:180
nope, aimed shot or positiong doesnt make any difference here my crazy weird friend
Don't tell me that you just bought some tier 4 pea shooters from the vendor right outside the entrance to Rodia? Or looted tier 4 pea shooters from dead leather jerks?
No amount of calling us stupid changes facts. Insults aren't arguments.
Also, maybe not wear your fancy new Power Armor for a battle with energy weapons? I mean, I'm pretty sure I had my Thick-Skinned Ranger wear Power Armor for that fight, because it was a good way to take no damage from the CotC cutter's proton axe, but I also had the sabot rocket and rifle rounds to deal with the pulse gunner to the south, so energy weapons targetting my heavy armor wouldn't be a concern.
Then again, I'd also been increasing her Awareness, because I knew that's the most important combat attribute. So my Rose was fast enough. If you have no Ranger who can quickly hack that synth, I don't know what to tell you. Game Over, Man! You'd have to lower the difficulty to Rookie and bear the Shame of Inadequacy.
I even managed to keep both my robots alive through that fight, thanks to my clever use of The Lariat to keep Jamie the Robot from moving.