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- Charisma is a dump stat for anyone except a Leadership specialist. It has no effect on any of the "Ass" dialog skills.
- Intelligence should always be either exactly 4 or exactly 8 for all characters. Any number in between is a total waste, and less than 4 will gimp your skill growth pretty bad. Personally, I did choose to have one guy start at 10 INT for that 1 extra skill point per level, but it wasn't an optimal choice -- I did it to make sure I had every single "thief" skill covered, and that's not really necessary.
- You will have a very frustrating time without one Perception/Demolitions character to scout for landmines. Other rogue-type skills are nice but not essential.
- Don't double up on ammo types or you'll be running out of ammo all the time. And remember that starting SMGs and starting pistols use the same ammo, as do starting assault rifles and starting heavy weapons (their ammo types diversify later)
- You'll read a lot of threads saying that this or that weapon type is terrible. In my experience of Ranger difficulty, they're all more or less viable, although heavy weapons and SMGs do suck up the ammo.
- That said, a specialized sniper is great -- like, really great. So good. There's a decent NPC sniper you can get early in the game, but if you build your own, you'll have an easier time setting em up to get 12 AP per turn, which is when they become just ridiculous.
- Oh, and you do need both a medic and TWO surgeons. Just a single point in these skills will be enough for much of the early game -- but Wasteland 2 has permadeath. If your surgeon is bleeding out and there's no one to revive him, he will die forever and have to be replaced with some useless rookie. You early choices may give you access to a good NPC surgeon early on, but if you don't choose that path, you're going to need to teach the skill to two different characters.
are you playing on Normal? Luck and Charisma are dump stats except on your leader.
Optimize your stats some.
Coord should be even.
Speed and Strength should be even. INT should be 1, 4, 8 or 10.
Speed+STR +INT should be divisible by 4.
Awareness/initiative should be high generally where I stick my level up points at levels dvisible by 10.
Perception and Demolitions should be on the same toon.
Lockpicking and Safecracking should probably be on the same ranger.
Computer science and Alarm disarming can be on the same ranger.
Take at least one guy with sniper rifles and assault rifles.
I'd say 1 tick in surgeon on everyone (its just 2 skill points man, can't you spare 2 skillpoints)
this will allow everyone to use those items that stop bleeding and disease on themselves, and also stop other people from dying. like whoever is closest.. get to it. for just 2 skillpoints.
That should be fine. especially for normal.