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If you don't have VAX I can see how it might cost a lot of ammo. In that case I would once again rely on a fast Ranger with very high Combat Initiative to keep the distance while firing a sniper rifle until all the targets are dead. I would not engage in fair fights, because Rangers are not Knights. If you don't have any Rangers fast enough to outrun slicer dicers, then you'll either have to figure out some other clever plan, or suffer the consequences for your choices during character creation.
You could also start over from before entering Damonta, and then stock up on explosives which you can drop in a large heap once you've entered the Damonta map. After you've recovered his supplies, Sabot Rockets from Holliday give the best bang for your scrap. Just enter the Atchison map to reset his store inventory.
It was f-ing supposed to, but that didn't make the final cut. If they don't step it up on stealth and split party tactics/mechanics for WL3, I may just give up on these devs.
Don't get me wrong, I love WL2 for what it is. I've put ~700 hrs into it (vanilla & DC), but combat wise it's still lacking in many tactical features that were present (and well done) in similar games nearly 20 years ago or more.
Sorry for the rant. Anyway, on to your problem. Damonta is robots, robots, robots. Then more robots. Some might say skills like Energy Weapons or Computer Science are a waste, but this is one of a few occasions where they really come in handy.
Yes. If you leave Damonta before finishing, everyone there will die. If you feel too under equipped to continue, and it sounds like you do, you should do as Gillsing suggested and load an earlier save. There is a decent vendor in the Canyon of Titan. Sell what you have to and buy as much as you find useful.
Turns out, not everybody dies by leaving the area anyhow. The only people that died were the water traders, everybody else was as I left them.
It's worth noting that I left via the exit at the top of the map, for anybody reading this wanting to try it. It could well be that leaving via the bottom exit (the one you enter from) does in fact kill everyone.
No, I attached the repeater after clearing out the robots.
its also got a depleted uranium toaster item you can bring back to ranger citadel for the gamma ray blaster. which is an energy weapon that toasts robots.
there aren't alot of robot threats there. there are the high HP easy to hit armored robots which you target their torso to drop their armor, and you target their legs to kill their move speed. or just shoot them in the head.
the smaller faster units especially the killer robots are High priority.
a slicer dicer seems intimidating but they are easy to hit, and a head shot can lead to them wasting their turns.
Basically Robots are easy to hit, use targetted shots.