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I pretended to make peace with the RSM to get the skill book from the guy who takes care of their dogs, and then killed them all. I think it's best that way, but apparently they'll have a part to play in the very late game if you make peace with them, so it's your choice. Personally I'm sure I can live without them, if I ever get that far.
The Canyon of Titan is a different and smaller area after you've disabled the nuke (or sent it to either side I assume), so you missed out on a recruitable NPC if you just passed it on the world map. Better go back to get that precious, precious recruitment bonus!
I don't think I'll need any help in the end-game so I'll go knock off the RSM as well. There's nothing more useful than yummy experience and LOOT! :D Although I will probably regret getting all this extra experience when my characters reach maximum level (I hate maximum levels in RPGs. I wish they could all have endless levels like Planescape Torment, or at least have so many levels that reaching the maximum isn't possible unless you play through like 5 tiems).
The game's been a lot of fun so far. I can't help but compare it to Fallout Tactics. It's superior in the quest and choices department, but Fallout Tactics really felt a lot more... tactical. I miss being able to watch patrols and then set up land mines. I also hate how Wasteland 2 is so bad to allow NPCs to use dialogue to cheat, in that they will get the drop on you and go first just because you wanted to know what they have to say. It's a bit anticlimactic when you have to reload and then go ahead and shoot them first. xP (the AG boss was so difficult to beat without anyone getting killed but the rest of the game has been a breeze so far)
Also I was going to keep the Provost around but I lost him at some point. Not sure where at but I didn't really care. Besides, I'm sure whatever loot I've been finding in the last leg of the game is much better than whatever could have been in the box that he unlocks (and I pretty much unlocked everything myself throughout the game anyway).
The communities that I helped all still did very well in the epilogue despite losing their leaders (RSM, Darwin, and the rail town). The only bad ending epilogues were Titan's Canyon (because I wiped everyone out, and I've heard there's no good ending for that place anyway) and Highpool (couldn't be helped, obviously).
Started a new game with a new team and playing on Supreme Jerk difficulty. Also giving all characters 4 free characteristic points for my 2nd run as a reward to myself for completing the game once. :) Currently helping Highpool and having a lot of fun. Visited the rail town up North to pick up Ralphy first and get some bonus EXP. Sadly Scotchmo didn't like my abysmally low charisma scores. xD Supreme Jerk difficulty is pretty harsh so I've had to invest most of their points into weapon skills thus far. Hopefully the squad will improve enough pretty soon such that I can start to benefit more from random encounters. Melee weapons help a LOT due to ammo being scarce. My first playthrough was only difficult until after I had completed AG Center, so I'm hoping the same will be true of Highpool.