Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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California map is Better than Arizona
On the basis that you actually get more calls, and more side-towns that influence interaction with other factions, more intricate, and more consequences.

Arizona is in my opinion too big, that it has less communities and more raider patrols is unfortunate. Making it more of a grind and turning people I know off from the game.

The pacing of the game in general is really slow and off. I hope that the devs learn from this in general in wasteland 3.
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Showing 1-4 of 4 comments
Poomanchu Jan 25, 2020 @ 4:00pm 
I feel like the pacing should have been switched. Cali is a lot more straight forward while Arizona is a lot more open and up to the player. It might have been better to swap those styles. Not sure how that would effect multiple playthroughs though.
Ghetto.pimp Apr 15, 2020 @ 5:48am 
To me it looks like developers run out of ideas and determination while making California, Arizona is way deeper and complex, although it can cause a lot of pain.
jozenone Apr 16, 2020 @ 11:06am 
Arizona needs more. Highpool is too small, even if you do the rescue. The Ag centre (destroyed) could have a lot more to it.

There should be at least one more town of Rail-nomad size, and at least a couple of other side-areas, hidden or no. It just feels way too empty and too few options. Darwin hardly takes 10 minutes.

They also missed some opportunity for recruits, half a dozen more weapons for variety, and the skill-checks are in places out of whack.

Something the scope of Wasteland 1's Las Vegas would probably be too much to ask.
Babbles Apr 18, 2020 @ 10:56pm 
Good point about the patrols in Arizona - the reason to get Outdoorsman is simply to save yourself days of real time fighting excessive numbers of low level bandits and animals.
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Showing 1-4 of 4 comments
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Date Posted: Jan 23, 2020 @ 11:09pm
Posts: 4