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There's another trinket that gives +2 to both skills, but I've had Scotchmo get both skills to 9, so he could get the Master Thief perk with both skill books. So he's maxed with the trinket from Canyon of Titan.
As for the skill books, neither of them is in Arizona:
Escape Artistry for ♥♥♥♥♥♥♥♥ ('Posterior'-holes): +1 Lockpicking. Hollywood Sewers (quest reward).
Into Al Capone's Safe*: +1 Safecracking. Bank in Rodia.
I can only verify that the Safecracking skill book is where it says. Haven't played far enough for the Lockpicking book.
It would be a more fun game if it was Skill Level + Trinket + Skill Book = X, but when inXile turns that X into a Roman numeral (10) and makes that the maximum, suddenly that "Skill Level" part has an optimal max value, beyond which I'm just wasting skill points, which are a resource with hard limits. So in order to find out what my 'real' options were, I had to spoil parts of the game by reviewing lists of stuff, not knowing how common certain trinkets would be, or what exactly I would have to do to get certain skill books. And getting to know how many extra skill points will be in the game felt nice too. And I had to check out the skills that NPCs would provide as well, because I certainly didn't feel that I had enough skill points to waste them on duplicate skills for my Rangers.
Though my current team does have enough skill points for duplicate skills. But I'm telling myself that I'm just saving skill points to see which weapons might be worth using, if the challenges become hard enough that more Rangers have to join the actual fighting.
I love checking out the wikis on a few of my favorite frachises, and only a few are of thorough and good quality. A dedicated enough fanbase can make for a nice wiki, but if the community isn't big enough, there just isn't enough momentum to carry the interest forward to keep updating the wikis.
Bottom line, DON'T go to the wikis for information. Please consult the guide I linked you previously: Wasteland 2: Director's Cut - Guides and FAQs by chris-williams on GameFAQS[gamefaqs.gamespot.com]
This is MUCH more thorough and complete with all the information you may ever need than ANY of the wikis will provide for you. That being said, I do check links to the wikis from time to time, but I know which articles to bother with, and which to ignore. For instance, ignore the article on Matthias, if you wish to learn ANYTHING about him, besides dangerous spoiler. It's basically 1 paragraph telling you the finale without explaining anything about his character, his motivation, or anything substantive at all.
generally speaking I went with brute force instead of lock picking. though a majority of containers can be broken into with explosives. and really a majority of stuff can be acquired with a specific route of play (mainly selling your lootedguns to the titan monk shop then siding with the diamon back militia, looting the dead titan monk merchant and selling the stuff you don't care to carry to the DBM merchant.)
theres not a heck of alot in chests and behind locks that you can't do without. I mean i make a habit of breaking stuff open and taking everything not nailed down, but the bulk of my funds comes from certain merchant events as I go thru. well that and random encounter loot.
Wow gamefaqs huh. I actually have an account there for at least 5 years. Surprised to see an Faq I will actually use. Thanks for this info.
Not to mention, this is all secondary to the fact that you want your team to get exp through using their skills. It takes no detours to use your skills on objects as you progress through the game, and they give you a nice chunk of exp to push you towards your next rank. It takes much more detours and random encounter farming to match the level of exp you'll naturally acquire through simply using your skills as you play the game. ONE door can grant 4 characters the chance to defuse the bomb, disarm the alarm, unlock it, then close it to kick it back open! Granted, most only give you the opportunity to unlock it and kick it, but if all you're doing is kicking, that's half the available exp (usually less), and none of the xp when explosives are involved.
If your objective is to get through the game as quickly as possible, then avoiding fights by running behind line of sight of patrols, distracting enemies using explosives, and relying on stockpiling RPG7s until you make it to the end of the game is the way to go, and you don't need exp or Trinkets or mods to do these things. But most players are NOT speedrunning the game, nor are they farming random encounters until their squad is max-level before they even venture to the Prison, either... *COUGH-COUGH*
That too. Best Trinket for your sniper, for sure.
Yeah, I was surprised to find the best there, too. There's really a HUGE lack of decent guides for the game, and I'd suspect it's the same reason for the lack of good information on the wikis. There's surprisingly just 1 guide that I know of that even covers the meta build (Optimal Start - SUPREME JERK), with the rest covering an assortment of sample builds of varying degress of usefulness.