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My crew didnt had a specific skill you need there, so i did not have many options.
Also from the story and NPC's not the best part.
Always had the feeling that something was wrong
Angela was in love with Ace - Guy not only left Ace to die but also came back after the fact and robbed his corpse - Angela is a little p*ssed off with him for that - you might have noticed by this point that she's not the most diplomatic of people - shoots him.
This plus everyone thinks you let the kid die (because it's easier to deal with grief if you have some one to blame, luckily you where in town for that) so you now have two deaths to be blamed for.
Everyone wanting to kill you is just good old "wasteland justice" in action.
The funny thing is there's a 50/50 chance you might have picked the wrong pillar back when this all started and killed him anyway.
Ones the right length for him to grab, the others long enough to smack him on the head.
I guess what I'm getting at here is that games like this are made with the idea that so long as you don't get your whole party killed off there's no "wrong" way to play the game. The game allows you to make your own choises (where it can, it still has to force you in a few places for the story. And no, the rail nomads isn't one of these places) and as a resalt, make your own mistakes.
Not everything you do is guaranteed to work out as you want it to, most of your choises are not without risk. That is good game design.
If you think this was hard on you for making a choise, take a look at how the first wastland game did it. Now that is a game I will never be playing for that very reason. I mean I like a challange in my games but not to the point my hair is in my hands and no longer on my head.
*Edit* A little late to say this, but you can also destroy stuff/knock big pillars over with explosives.
As for Angela shooting that guy, I thought it was fairly obvious why she did it. Unexpected, and undesirable, but that's the cost of bringing along someone who's too emotionally invested in revenge. I don't remember Vargas blaming my team for being trigger happy though.
Did you kill anyone else? I remember a little test run I did with a couple of Rangers who started killing people, and they could get away with a murder (Quarex) and two cases of self defence (Libby Parker and Samuel Cole) without the place going full hostile. But maybe Angela killing the other Samuel carried more weight than those three members of their own society, and combined with letting Ralphy drown it was enough to make the scale tip over into armed hostility?
So her shooting that guy is because of you, and as a commander that cares what people think of the rangers he would know that "excuses" won't bring him back. So yes. That s**ts on you.
And the game lets you do that, helping these people was always optional, as was helping either Ag Center or Highpool. You could have said "F-that" to both of them.
That one I can't help you with, but you could always save the game and fine out. Might even be therapeutic for you to do so
Here's hoping you have better luck (and/or less people shooting at you) in the rest of the game.
This. I don't even bother putting points into BF anymore. Just about anything BF can open, the right explosives can open too. And they're easier to get your hands on than leveling a skill.
Comes with having a boss, no matter the context. Every once in a while you're gonna get your butt chewed off for something that's not directly or entirely your fault, and you're just gonna have to keep your mouth shut and take it if you want to keep your job.
Then I delivered the guy's letter to his sister, she asked me to leave and just shot herself. Boom, done, no explanations. Couldn't even find the letter on her body to find out what it was about. Then I wandered around for a bit and found a guy spewing Latin phrases who started to follow me around and help in combat. Is he part of a quest? Is it a reference to something? No idea.
The game is still fun, don't get me wrong, just a bit weird and confusing at times. At least now I know you can use explosives on locked doors and containers.
Well, I guess I'll see if I can negociate a peace between the Idiots and the Dumb@sses, though if it requires speech skills they're outta luck, because I didn't take any of those.
And I don't believe it would be possible if the Topekans are already hostile, since then you wouldn't be able to speak to chief Kekkahbah. You also wouldn't have to say the word to James if you already rescued his daughter from being blown up by a bomb. And maybe also if she actually got blown up by a bomb. (I'm not sure about that one.) But either of those scenarios would require that Ralphy doesn't drown before that scene, and that you bring him with you when you have the opportunity.