Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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Fun factor in Supreme Jerk?
Hi, So i am midway through my 1st campaign on ranger, and i would like to continue another campaign on SJ, and see the things i've missed on my current campaign, such as Going to AG center, Rose instead of vulture, siding with DBM, killing Danforth etc.
Problem is, during my digging around, one thing has been predominantly stated by veterans, is that in supreme jerk, its purely about min-maxing, and less about diversifying.
For example, melee is to be avoided at all costs, and only AR and SR's are to be used, and skill points r always to be invested on weapons skills.
But so far, meleeing has been super fun, especially brawling.

Is that really the case?

If so, than i might simply start on Ranger again.
I am all for challenge, but if that challenge means giving mobs double health, while halving ur own DPS, that's just lazy. Bethesda lvl lazy.

TIA.
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Showing 1-3 of 3 comments
Cris Sep 9, 2019 @ 9:44am 
You don't have to do that. I completed the game twice on Supreme Jerk and my team was a random one.

The only thing you have to count when building rangers is this. What companions are you going to have (for skills) and 4 INT means a weapon skill and two more per ranger.

For example my first team on SJ was:

Leader: SMG, Leadership, Kiss Ass
Mele ranger: Blunt, Brute Force, Hard Ass
AR ranger: Demolitions, Perception
SR ranger: Weaponsmithing, Mechanical Repair
Rose: Pistol, Alarm Disarming, Computer Science, Smart Ass, Field Medic, Surgeon
Ralphy: SR, Toaster Repair, Outdoorsman and a few points on Animal Whisperer (for the achivement XD)
Scotchmo: Shotgun, Safecracking, Lockpicking

I like that combo because you can get all this companions quick and then start to use statue and shrines with them. And that way is possible to make the competent in combat on the long term.

Also, you want at least 12 of combat initiative but more is better. And I build all my rangers with his main weapon in mind to have enough AP to shoot twice if they don't move. So "Brittle Bones"for AR and SR users are mandatory. That way your custom rangers can carry your companions.
Last edited by Cris; Sep 9, 2019 @ 9:48am
Amanoob105 Sep 10, 2019 @ 8:48am 
Small, small note about things that often get miss in this game.

When it comes to Ag center and Highpool, you have the option to "get a bit lost" on the way to them and "fail" to save either.
mafon2 Nov 29, 2019 @ 3:13am 
I got a feeling that close combat is way more effective (even my boxer guy shows better results than my ranger and shotguns are useless), but I'm at the very beginning, so mileage may vary.
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Date Posted: Sep 9, 2019 @ 6:29am
Posts: 3