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So On normal Mode your gun does the listed damage. look at a grenade it does 100 damage, throw a grenade on ranger mode it does less damage than 100. i think its like 80 damage? maybe 75.
Thats your damage reduction for the difficulty, 25% less damage than listed. Enemies get a similiar damage boost on ranger difficulty.
If you look at enemies on the turn order menu it lists their armor. compare to your weapon penetration. Your damage will be reduced if your weapon penetration does not meet or exceed their armor rating.
Armor <= Penetration 100% damaage
Armor = Penetration +1 20% damage reduction
Armor = P+2 30%
A = P+3 40%
A = P+4 60%
A = P+5 80%
A >= P+6 100%
You can get the enemies weapon stats, it lists when they are moving for whatever reason. I'll probably grab a screenshot.
but their weapon stats are not your weapon stats. which is why their SMGs and shotguns don't suck ass.
Enemy armor is quite high and penetration is quite high that unless you go all in, its not worth bothering with anything past the bullet proof vest for the +1 AP of tinkerer.
you can reduce enemy armor with a torso shot.
Unsure where to find weapon penetration I seem to recall it showing up somewhere. lets just for now assume they have the same damage as your guns. they'll have a PEN of 6 so your armor isn't going to do all that much. 20% damage reduction.
take the weathered perk it procs all the time so I must have been getting crit alot.
But now I am quite a bit further. Thanks for that.
If you do hit the target, it applies a StatusEffect on them that reduces their armor. 60% of the time, that will be -1 armor. 35% of the time it'll be -2 armor. 5% of the time it'll be -4 armor.
All the StatusEffects applied by precision shots are permanent, except for the rare (5% chance) legs one, which only lasts 1 turn. That's probably a bug.
HEAD
Common: none
Uncommon: 10% aiPsychoticChance
Rare: 100% aiPsychoticChance
TORSO
Common: -1 armor
Uncommon: -2 armor
Rare: -4 armor
ARMS
Common: -35% chance to hit
Uncommon: -50% chance to hit
Rare: -50% chance to hit, destroys their current weapon (reported to cause crashes if used on certain enemies like scorpitrons, likely because they don't have a Fists animation)
LEGS
Common: -0.6 combat speed
Uncommon: -0.9 combat speed
Rare: -1.0 combat speed, -3 action points
When a precision shot hits, a StatusEffect is applied, with a 60% chance of it being the Common one, 35% chance Uncommon, and 5% Rare.
All effects are permanent except for Rare Legs which lasts for 1 turn.
aiPsychoticChance makes a NPC ignore friendly status when evaluating potential targets.