Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Every weapon has a penetration value to it. If the weapon has higher penetration than the armor value, it does 100% of the damage it shows. If the gun doesn't then it only does 50% damage (at least that is what the pop up shows).
Now as to whether there is a rounded scale, based on how much penetration, is not entirely clear, but it appears not. The pop tutorial pop up shows 4 penetration, vs 10, and 1 armor.
4 vs 1 = 100%
4 vs 10= 50%
so there appears to be a flat 50% reduction, if a weapon fails to have higher penetration than armor.
The exception to this of course, is energy weapons. Those have a full scale of 3 thresholds, which actually give the most damage when the armor is high. what % an energy weapon gets, based on armor is shown on said weapon.
So for your question, with an armor of 5 what does it mean? It means, if the armor penetration of weapon is 4 or lower, 50% damage. If the pentration of weapon is 5 or higher, your going to take full damage.
I skipped the tutorial...
Target armor <= armor pen: 100%
Target armor = armor pen + 1 : 80%
Target armor = armor pen + 2 : 70%
Target armor = armor pen + 3 : 60%
Target armor = armor pen + 4 : 40%
Target armor = armor pen + 5 : 20%
Target armor => armor pen + 6 : 0%
the light armor in AZ is 4, the penetration of most enemies in the second half of AZ is like 5.
if you wear heavy armor with the thick skinned, hardened and whatever the heavy armor perk in the weaponsmithing tree is, thats +4 armor on top of heavy armors pretty heavy bonus and we can kick around over 10 armor in AZ and be mostly invulernable to everything except Energy and explosives.
so I either wear the light jackets and use tinkerer for the +1 AP and take 100% damage, or really pack on the armor.
really hard to get it less than taking 100% damage with light armor.
Mind: It is one armor more than ArPen in both cases, which ought to be 80% damage according to executor's post - only that it isn't. The formula renders surplus armor less efficient the higher the total armor is. One of the best WL2 guides also goes with the ArPen/armor formula. Since executor claims to have it "Straight from the game code" he may be right anyway - I didn't test that.
Could somebody confirm either formula? It may be a difference between the original and the DC version I guess..?
The relevant code:
That's enlightening - thanks! Guess there's room for a heavy armor ranger after all :)