Wasteland 2: Director's Cut

Wasteland 2: Director's Cut

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Camper Jan 27, 2017 @ 7:08am
Game feels like a chore. Is it even worth completing?
I bought this expecting an experience akin to fallout and fallout 2, instead I got mediocrity.

I'm in AG basement and I don't have any desire to play anymore.

Camera movement is frustrating and unresponsive. I'm not able too zoom in or out as I see fit.
The UI is cluttering what's left of visible screen and obstructing combat awareness even more. Combat feels like a cheap rip-off of X-Com with bad graphics and bad animations. It's also extremely slow when I have to micromanage an entire party of 4 rangers plus 2 npcs.
Storyline is not particularly interesting. I find myself clicking through all the highlighted words to speed the dialogues up. Skills are superflous , as if artificially multiplied to show off the non-existant "depth" of this game. Why repair and toaster repair or lockpick and safecracking are separate skills is beyond me. I also need a skill to attach a different magazine to my weapon.
I have a PENALTY to hit the enemy with my rifle when it's standing right in front of me.
There's no stealth option to position my characters before starting combat - I have to wander into an enemy encounter willy-nilly waiting for them to attack first.

"Perception" skill needs to be activated to work instead of being a passive derivative of the awareness' attribute. There's also a separate skill for using STRENGTH to kick open doors or break down walls as if there wasn't already an attribute called "strength".
Last edited by Camper; Jan 27, 2017 @ 7:09am
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Showing 1-13 of 13 comments
.//slayer Jan 27, 2017 @ 7:16am 
If you haven't liked it this far, you won't like it any more in the future, since it'll be more or less the same experience.

Why repair and toaster repair or lockpick and safecracking are separate skills is beyond me.

It's an homage to the original WL1, where toasters acted like futuristic treasure chests. There have been only 3 in the game, and each one contained progressively better rewards, so an entire new skill was introduced to balance them out. In WL2, there're more toasters, but they still give you cool unique stuff.

I have a PENALTY to hit the enemy with my rifle when it's standing right in front of me.

You can see the penalty distance in your weapon interface, represented by coloured green-red line. If you hover over it, you'll see how far you have to stay away from the target to have a better shot at it. Naturally, something like a sniper rifle will work better from long distances, while a shotgun is preferable in close to melee range.

I have to wander into an enemy encounter willy-nilly waiting for them to attack first.

Sure there is - just approach out of their line of sight. This way, you can hack enemy robots without initiating combat.

"Perception" skill needs to be activated to work instead of being a passive derivative of the awareness' attribute.

It's pretty much passive already - you activate it once and forget about it.
Last edited by .//slayer; Jan 27, 2017 @ 7:20am
Hempest Jan 27, 2017 @ 3:37pm 
Why the ♥♥♥♥ would safecracking and lockpicking be the same skill you do know their is a difference between key lock and a combination safe lock?
Papa Shekels Jan 27, 2017 @ 4:28pm 
The first part of the game is a bit of a tutorial grind. It gets much more fun and expansive later on. However, if your issues are with the core mechanics of the game, then that's not going to change much.

Most of the issues were already answered, but perception is completely passive - activating it only shows the range. That's useful for situations like scouting a minefield, so you know how far you can safely go.

Brute force and gunsmithing seem like common sense skills, but I can see a way of justifying them. Brute force is the "skillful" application of strength - not just bashing a door open, but finding its weak points and applying the most pressure on that spot. You can tell that from the kinds of negative effects you gain from critical failures.

Gunsmithing is the skill for customizing weapons to allow the attachments to be put on. The majority of weapons you find are either hand-made or ancient stuff from decades or even centuries ago. They aren't all fitted to have a military grade laser sight or scope attached to them. I assume the skill lets you modify the weapon and/or the mod to be compatible, since you can put them on rather freely - same ext clip, suppressor, or whatever will fit on ANY rifle, ANY pistol, etc. This is also supported by the way some weapons, like the heavy guns, don't really allow modding
Brad Pitt In Troy Jan 28, 2017 @ 11:05am 
OP if you don’t enjoy the story then stop playing, the game has some flaws but that should be your first indication that you don’t enjoy it. Anything anyone else says really wont help you.
red255 Jan 28, 2017 @ 1:55pm 
yeah.

Brute force is different than strength, though for the first half of the game you can usually just lob an explosive. or shoot it.

Not sure why you cant zoom out. there could be problems with your game. or your mouse.

You have 4 guys. they pick a few skills and specialize in them.

everyone has a weapon skill.
you got a guy with safecrack and lockpick
you got a guy with doctor and field medic
you got a guy with computer science and alarm disarming.
you got a guy with perception and demolitions.

because you aren't an idiot.

and yes. you toggle awareness. once to turn it on. for the entire game, just once.

You are complaining about it. makes you sound 2 years old.
Jingoistic Feb 12, 2017 @ 8:52pm 
No one should ever complain about things not making sense apparently. Must be a game developer.
Stuurminator Feb 17, 2017 @ 3:27pm 
Imagine someone so cowardly that they literally cannot face the thought that others may like different things than they do. Imagine someone so insecure that even the concept of someone enjoying the things they didn't, thus implying that their tastes are not universal, thus implying that their tastes are not objective, thus implying that their tastes could even hypothetically be called into question, has them frantically scurrying for any alternative that could protect their fragile self-esteem.

Imagine someone so weak that they instead force themselves into an imaginary world where no one actually liked an entire genre, and that anyone who produced a game in that genre could only be an outright scam artist, and that anyone who claimed to like a game in that genre could only have been lying. Imagine living that kind of life - a life where you're so fearful of anything that could (tangenitally, hypothetically, accidentally) threaten your belief that you are incapable of error that you choose to belive anyone who could possibly disagree with you is actually in on a conspiracy to pretend they could ever hold an opinion contrary to your own.

What I'm saying is, don't hate De Sluwe Vos, forumgoers. Just imagine how miserable that life must be. Have some sympathy, instead.
.//slayer Feb 17, 2017 @ 5:17pm 
What I'm saying is, don't hate De Sluwe Vos, forumgoers. Just imagine how miserable that life must be. Have some sympathy, instead.

No need to hate, but I do suggest reporting his post to the mods. That kind of filth has nothing to do on a videogame forum.
Whirl Feb 18, 2017 @ 6:24pm 
Those 'old ♥♥♥♥' as he called them, were professional, unbiased reviewers who enjoyed this game a lot. It's incredibly disrespectful to ignore their opinion, because they're paid to be good at it.

I never judge a game on what its makers have turned out already because that would require buying those games and playing them just to find out if they're bad, which is like, the most retarded waste of time EVER. I just judge a game on whether I like it or not. I never played any of those games you mentioned, nor even heard of most of them so to me, how can Fargo be known for those games?

John Romero was known for Doom, and then he went and turned out Daikatana.

Oh, and De Sluwe... WE are the idiots who saw fit to buy this game, so uh... might wanna stop being a douche. It's a good game. Just look at the reviews to see how much people enjoyed it. If you don't like it, on the whole that's your call but don't be a douche to the people who do.

To answer Camper's question, if the game feels like a chore to you, nobody is forcing you to play it, so stop, because if it's the weapon mechanics you have an issue with, they're not going to change.
Last edited by Whirl; Feb 18, 2017 @ 6:27pm
Zef Feb 19, 2017 @ 5:29pm 
Agreed, i never finished the game either. Stopped somewhere after leaving AG center and getting stuck at the railroads.

Story is non existant
Combat is mediocre

I mean it's not a bad game or even a bad rpg but it couldn't hold my attention.
AlexMBrennan Feb 20, 2017 @ 6:46am 
I forced myself to complete the game - the rest is not entierly uninteresting, but didn't really feel worth the time either. I keep meaning to have a look at the Director's Cut version but I don't think it's gonna happen. Sorry?
Whirl Feb 20, 2017 @ 11:08am 
When it comes to the Director's Cut, I actually prefer the original, because the improved graphics make it harder to spot heaps of dirt and boxes.

No need to be sorry.

I've just finished Arizona and completed the available Toaster quests.
KatArus Feb 26, 2017 @ 7:36am 
I've already said it in my review once and I will say it again: Wasteland 2 (dircut or not) would've been AWESOME if it was a 15$ smartphone/tablet game. For a 60$ PC CRPG title it is utterly primitive and lacks big time in assets, gameplay and feature departments. Early Fallouts have already proven that games requiring a brain to play do not sell well. Too bad, so sad.
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Date Posted: Jan 27, 2017 @ 7:08am
Posts: 13