Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's an homage to the original WL1, where toasters acted like futuristic treasure chests. There have been only 3 in the game, and each one contained progressively better rewards, so an entire new skill was introduced to balance them out. In WL2, there're more toasters, but they still give you cool unique stuff.
You can see the penalty distance in your weapon interface, represented by coloured green-red line. If you hover over it, you'll see how far you have to stay away from the target to have a better shot at it. Naturally, something like a sniper rifle will work better from long distances, while a shotgun is preferable in close to melee range.
Sure there is - just approach out of their line of sight. This way, you can hack enemy robots without initiating combat.
It's pretty much passive already - you activate it once and forget about it.
Most of the issues were already answered, but perception is completely passive - activating it only shows the range. That's useful for situations like scouting a minefield, so you know how far you can safely go.
Brute force and gunsmithing seem like common sense skills, but I can see a way of justifying them. Brute force is the "skillful" application of strength - not just bashing a door open, but finding its weak points and applying the most pressure on that spot. You can tell that from the kinds of negative effects you gain from critical failures.
Gunsmithing is the skill for customizing weapons to allow the attachments to be put on. The majority of weapons you find are either hand-made or ancient stuff from decades or even centuries ago. They aren't all fitted to have a military grade laser sight or scope attached to them. I assume the skill lets you modify the weapon and/or the mod to be compatible, since you can put them on rather freely - same ext clip, suppressor, or whatever will fit on ANY rifle, ANY pistol, etc. This is also supported by the way some weapons, like the heavy guns, don't really allow modding
Brute force is different than strength, though for the first half of the game you can usually just lob an explosive. or shoot it.
Not sure why you cant zoom out. there could be problems with your game. or your mouse.
You have 4 guys. they pick a few skills and specialize in them.
everyone has a weapon skill.
you got a guy with safecrack and lockpick
you got a guy with doctor and field medic
you got a guy with computer science and alarm disarming.
you got a guy with perception and demolitions.
because you aren't an idiot.
and yes. you toggle awareness. once to turn it on. for the entire game, just once.
You are complaining about it. makes you sound 2 years old.
Imagine someone so weak that they instead force themselves into an imaginary world where no one actually liked an entire genre, and that anyone who produced a game in that genre could only be an outright scam artist, and that anyone who claimed to like a game in that genre could only have been lying. Imagine living that kind of life - a life where you're so fearful of anything that could (tangenitally, hypothetically, accidentally) threaten your belief that you are incapable of error that you choose to belive anyone who could possibly disagree with you is actually in on a conspiracy to pretend they could ever hold an opinion contrary to your own.
What I'm saying is, don't hate De Sluwe Vos, forumgoers. Just imagine how miserable that life must be. Have some sympathy, instead.
No need to hate, but I do suggest reporting his post to the mods. That kind of filth has nothing to do on a videogame forum.
I never judge a game on what its makers have turned out already because that would require buying those games and playing them just to find out if they're bad, which is like, the most retarded waste of time EVER. I just judge a game on whether I like it or not. I never played any of those games you mentioned, nor even heard of most of them so to me, how can Fargo be known for those games?
John Romero was known for Doom, and then he went and turned out Daikatana.
Oh, and De Sluwe... WE are the idiots who saw fit to buy this game, so uh... might wanna stop being a douche. It's a good game. Just look at the reviews to see how much people enjoyed it. If you don't like it, on the whole that's your call but don't be a douche to the people who do.
To answer Camper's question, if the game feels like a chore to you, nobody is forcing you to play it, so stop, because if it's the weapon mechanics you have an issue with, they're not going to change.
Story is non existant
Combat is mediocre
I mean it's not a bad game or even a bad rpg but it couldn't hold my attention.
No need to be sorry.
I've just finished Arizona and completed the available Toaster quests.