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I liked it that I didn't have to repair armor, I could go back and repeat a raid for resources and blood points, i could run around whenever i wanted to look for hidden resources, i could purchase pretty much what i needed with the merchant in the village, i could decide which runes i wanted to use, i could easily compare a loot drop with what i had equipped, and i did not have to look on the web to figure something out every 5 or 10 minutes like some RPGs and ARPGs (i looked some, but not very often).
Overall, an enjoyable game.
Thank you @bufossil for your awesome work and contribution to this game and community
Please keep it up!
-cheers
It's a blast. Not too deep on the thinking or strategy, but a fun action title, and the character dialogues are often hilarious.
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Some of my own tips to add to the OP:
1. Looking at the different classes' skills is a must to check out what you might want to play. I rolled Odin on my first play, thinking magic and 2H weapons would be great, but honestly it wasn't for me. Now I'm rolling Tyr I think (Sword 'n Board) and it's so much more fun. Find the class that works for you.
2. Practice dodging. The dodge timing is later than you think, and a successful dodge tends to be right at the moment the attack would have hit you. Rolling early gets you hit.
3. Wear armor appropriate for the area. In exposure areas, light/cloth armor is the way to go. It's got 30 exposure resist. In poisonous areas, take poison resist gear. If you find yourself taking too much damage in light/cloth gear, use medium armor (15 exposure resist), but watch the exposure meter and frequently stop for campfires. Never wear heavy armor in exposure areas.
4. Heavy helms are great. Wear heavy helms. There's no speed penalty (unlike armor), and they shore up a light armor build's overall defense.
5. When there's no area effects like poison or cold, use medium armor unless your class benefits from heavy armor. Heavy armor makes rolling really hard and you move much slower. If you are going heavy armor, go full tank. Dodging the hit works better in this game than soaking it up with armor, especially where bosses are concerned.
6. Line up your special attacks to kill multiple enemies at once whenever possible. You get increasing amounts of bonus blood (experience points) for double, triple, and multi-kills.
7. Try different weapons, even within your class where applicable. Swords are weaker than axes and maces, but attack much faster. Axes have low crit, but high crit damage and are the middle option between fast swords and slow maces. Maces attack slowly, but have high crit rate (double that of axes), but lower crit damage. Similar differences apply for 2H weapons for most (other than Odin, since Staves and polearms are it).
2. Only upgrade 1 skill tree till it's full before you put points in a 2nd(obviously don't use more than 2 skill trees, or you won't have nowhere near enough points to get good at anything)
3. Don't rush, explore all nooks and cranies(some secrets are hidden behind destructable objects) and don't leave blood lying behind(it's XP lost)
Utgard is a pain, and there's almost always one thing I can't find on every run through it, whether a skull or a troll totem. But what really ticks me off is the forced bad choice at the end. According to the seeress, it is a bad idea to take Draupnir. But there is no option I can find to NOT take Draupnir. You cannot complete the raid without taking Draupnir, and then the seeress immediately calls you a greedy idiot for doing so.
Does anyone know of any other way to complete this, or is it just another scripted forced choice, like walking into the dark room halfway through Half-Life that you KNOW WITHOUT ANY POSSIBILITY OF DOUBT is a trap?
And if you can't complete the raid without taking Draupnir, then why is it a freaking achievement? The achievement should be finding a way to NOT take Draupnir.
Its not dumb easy and i like challenge, when FIRST boss kick my ass i was like wtf, but then figured out how to beat him and it was so satisfying :D
Again thanks for good tips.