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Btw I finished the game on Hardcore insane and it was a good experience
I just assumed I was a normal ARPG fan who doesn't like playing ironman on the same maps over and over. The game is hard enough that you can easily die in an hour or two, which is fine - but then you have to play the same stuff again to get back where you are. That's not really what ARPGs are about.
im playing easy diff. then normal. then hard etc etc. to keep the game for longer.
since it seems so small..
Titan Quest
Sacred 1
Silverfall
Grim Dawn
only to name a few.^^
Sacred 2
Legend Hands of God
Not sure how the map itself alters the whole hardcore side as thats more down to a players ability or the mobs than map layout. Certainly the majority of my poe deaths in hc were nothing to do with the map and more to do with me nuking into reflect (or desync)
Dark souls isnt really twitchy, its a slow plodding methodical game at its heart and only gets close to twitchy if you let yourself get suckered into that one more swing.
Darks souls is a button masher - nothing else. Not really an aRPG
I wasn't aware there were so many modern ARPGs that think hand-made maps are better for some reason.
Oh well, I guess modern developers are leaving me behind in yet another way. I felt like the new X-Com (1) was unplayable for the same reason.
It has nothing to do with being more/less "hardcore"; it's just a lot less interesting to play ironman when dying means replaying the exact same maps all over again. I could never enjoy that, just as I don't enjoy playing the same levels of a platformer over and over again. And I don't enjoy non-ironman gameplay either, as there is no challenge when there's essentially no way to lose, so I really should never have bought this title.
AMEN to that. Loads more
And old players seems really condescending