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2. Agree
3. Agree
i'm loving this game, but the AI is a major annoyance for me.
i've found ways to cheat it and make base raiding tollerable, but really i shouldn't have to.
raiding the large bandit bases is a major pain in the butt. the second you walk through the main gate and fire on an enemy you get swarmed with 8 AI all spamming rockets and smg fire in your direction.
Pretty much every other aspect of the gameplay is fine. And the concepts and mechanics are fine. But the execution is just so wonky when it comes to combat.
One thing I'd kinda like to see is to give the AI different possible "personality" types. Like one guy might be the sort to rush you and go berserk, another might try to keep a distance and use a weapon designed for long range, that sort of thing. That way hostile NPCs dont simply attack in a giant clump. Doesnt necessarily have to be linked to what weapon type they're using... maybe some of them arent so bright and will do derpy things like try to use a shotgun from a bit of a distance away.
But even individual foes need to be toned down. Just one-on-one is extremely risky as it is. But actually raiding a base? I couldnt do it, not even the smallest one.
That's not to say that it should be easy. Raiding a base should be a risky move. But right now it's the wrong sort of difficult.
I think this pretty much nails it. Even in more mainstream game shooters with more advanced AI, they tend to at least give some leeway. Here's the minute they know you're around, it's pretty much a full stream of hitscan bullets the second one pixel of your character enters their cone of fire. Their reaction time is akin to Max Payne 3 on high difficulty, (about a fraction of a second) only you don't have bullet time or a cover system to compensate.
Ideally I would like this in too, particuarly with the recoil, but I was willing to live with it with the other game's features. The thing is I don't know how many guns there are in the game, and not sure of the game's intent in regards to combat.
With the RPG stats (which is oddly not a feature mentioned in the store page or in-game tutorial) the near perfect accuracy of the AI might be to go along with a more RPG or "turn-based/dice roll" combat system that is played in full time and allows free movement. Or maybe eventually the player gets so strong it's a matter of just having more health to outlast the enemy. I don't know. I don't even if know the weapons themselves are meant to get any stronger the longer you play the game, and unaware if there are any healing items beyond the health vial that heals 10 points. (Which I can imagine in the long term, isn't much to heal you with when you start getting high amounts of health, and bandits keep getting stronger.)
Still, this game is the closest to a game that I had been wishing existed, what with it's features. I just wish something could be done with the AI, or at least have someone tell me the reason for it.
Try putting upgraded bases around a lev 5 bandit base.
Combat in this game is really, really fun.
I'm playing without AI factions from now on.
My issue with THAT is that the world doesn't repair itself. I blew a massive hole in a burger bar in a fight with some bandits for a mission, and the building was never fixed. Nor are the tons of holes in the road from my police shootout. If the world would gradually get repaired and the "insurance" actually repaired bandit bases I take over for use as bases, I would be more inclined to use explosives.
Exactly. It's just a bland, irritating zerg rush that basically tanks what could be an awesome gangland game. This is basically Sub Rosa with more fun features and NPCs, if the combat wasn't godawful it'd be amazing.
The only counter I've found for this is getting serious distance and bunny hopping like a rabbit on crack as it throws off their aiming for some reason and if you're far enough it's not nearly as lethal. But then everything indoors is cramped, narrow, and hard to see in and guess where most hostile npcs you gotta kill are? A-yup inside those little death traps! All of that encourages getting your mitts on a rocket launcher soon as possible but as already said the world doesn't recover unless you own it and pay the costs out of pocket.
It needs some improvements or at the least some non godlike enemy AI with high power guns that outright gank you. I had an easier time fighting the rocketeers because I could dodge the rockets!
I realize this thread is years old but this issue is still present TODAY.