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The sound system is getting some changed in the next update (v0.9.5), so that might help. Not 100% sure though.
It's highly probable that 95% people who play Endless Sky simply don't have a surround setup, Especially since more people are using headphones and headsets than speakers these days, and the PC surround market has kinda gone up in smoke. but it's still a weird problem for those that do have a surround setup.
If there's any information or tests that would help with figuring this out, I'm willing to do what I can to help with it.
It'd be awesome if someone else with a surround setup would report in here though, even if everything works fine.
Would the issue actually be your system attempting to force surround sound through some sort of driver algorithm used to differentiate foreground/background noise on a game without native surround sound? Or does ES have surround sound programmed in?
If it were a driver issue, I wouldn't have been able to reproduce this on other systems, in particular, a Core2 system with a Sound Blaster X-Fi in it, and my laptop outputting 5.1 to my home theater reciever through HDMI. None using the manufacturer's virtual surround algorithm.
Running in stereo mode fixes all audio output issues.
I do agree that it's likely due to the way things orient themselves in the game, typically, I'd expect that things from the botttom half of the screen would project to the rear channels, and the top project to the front channels, at least in games such as this, however, it seems most effects get routed to the rear, regardless of orientation or position, with the front channels emitting what sounds almost like what games produce for a sort of "fake surround" surround image, being relatively soft, slightly delayed audio compared to the rear channels.