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(Pretty sure it's Ctrl+Click.)
Once your ships are all de-selected, you can interact with your cargo as if it's an extra virtual ship.
A lot of people work on the game and many just look at the stat numbers without considering the lore limitations on who is supplying what to who.
Anti-Missile / Heavy Anti-Missile turrets are the worst offenders. The South has the best Radar Jamming and Cooling outfits for a reason!
The Quicksilver was upgraded to have reverse thrusters. This is a ship manufactured in Syndicate space but they gave it plasmas!
2) I get your point on the outfits. I'm guessing the developers force you to board with your flagship because being able to board with any ship in your fleet would make it ridiculously easy to capture loads of ships at once and snowball. Capturing is already the fastest route to profit as it is. Not sure whether there is a lore-explanation for it though...
3) I have a different experience, typically I find much better opportunities on longer routes once I've explored more systems. However, if you only travel to systems nearby Sol, you don't get as many lucrative job opportunities and it becomes sort of a vicious circle.
Also, by not exploring much, you're missing out on most of the galaxy, including storylines (don't forget to visit spaceports often) and many, many new discoveries including better ships & equipment.
PS great to see someone referring to Space Rangers! And Freelancer too of course...
YES! That Ctrl-Click worked great! Thanks a lot!
Yeah, I'm not too great on the lore yet. That said, I could absolutely live with >>special<< outfits having export restrictions to other faction spaces or tariffs slapped on. Still, many "commodity" outfits are a tad too scarce for my taste.
Sadly that's not my issue. I hope it will get better with more experience with the controls, but I honestly think the speed is too high for the amount of possible commands. Except of course when you have a swarm resp. fleet and minimize your actions to G, F and B...
Yeah. Definitely the easiest way for rapid growth.
It depends. The jobs itself, true, not as lucrative. But with increasing cargo space the free trading becomes more effective either way.
But the trading? Whenever I consider transporting a good for two jumps, I usually find that the same or another good brings (in this case) over 50% of the profit within just one jump. So I take this, and then select the next good.
Really rarely I find a two-jump trade opportunity that out-shines a one-jump..
Yup. Sadly. Kinda what I mean: The incentives should pull me into the exploration.
Luckily, now that I've kinda found my cash-cow or growth-motor I'm indeed more inclined to invest time and opportunity cost into longer trecks into uncharted territory. But also partly just because of the repetitive nature of the alternative, so I am strictly speaking running away from some experience and not towards some other experience... :-/
Loved it to death! Although the RTS-mini-game could become a really tiresome grind the hyperbolic death matches were just amazingly strange with great rewards..
I also found that other game I referenced, of course it'S comparatively limited content and very minimal graphics, but for a friggin 15 year old flash game? GOLD!
Sharing the link in case you or someone else is interested in archaelogy: https://www.kongregate.com/games/Baturinsky/void
i think combat speed SHOULD be as fast paced and chaotic as it is... it breaks up the duldrum of grab stuff from here, fly to there... all you do if you dont get into combat is leave planet, turn, jump, turn, land. if you have really quick turning thrusters, you almost negate any delay. ALSO, if you wanna see some really intense combat.... get into a quick ship with cloak and use it to try and take down a much stronger ship. the game of tom and jerry is kinda ridiculous! especially if you are talking bout the Ka'het, those lil bastards piss me off something fierce
all and all, the game story keeps me coming back. ive played through multiple iterations, every time taking the time to read every word. nevermind the time spent between fights i know are coming trying to prepare a ship or fleet of ships for what i know is likely gonna suck and end with me losing at least one ship or getting blown to bits and trying again multiple times. the grind is life!
*edit* ALSO! i forgot about the addition of plugins! shout out to my boys at Ursa Polaris Inc!