Endless Sky

Endless Sky

Shield Generators vs Shield Regenerators
I currently am rockin a bactrian, and was wondering, do the extra heat and power consumption given off by the regenerators negate their benefit due to more outfit space needed for coolers and power generators? Or are they still more efficient than regular shield generators?
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Killer Mango Nov 11, 2015 @ 8:33pm 
until I got quarg shields I put around 8 green hai shields on each of my bactrians. it was very worth it as long as you have generators that can keep up with the recharge. you can eat the damage from several smaller ships easily
Cennydd Nov 12, 2015 @ 11:23am 
Originally posted by twood5756:
until I got quarg shields I put around 8 green hai shields on each of my bactrians. it was very worth it as long as you have generators that can keep up with the recharge. you can eat the damage from several smaller ships easily

Wow... 8? Seems like overkill, but I agree in principle. Well worth it. Use non 'war' ships to entice more attacks, tank them with those regenerators and clean house.

Just for fun I made a 'Tank' out of a Waterbeetle and setup 2 captured furies. I just sit there running 3 or 4 of the 'green ones' and watch as my furies disable all the sparrows, hawks and furies, then capture and sell. No muss, no fuss, nothing but cash. Once in a while there's a death benefit, make sure and bring laser rifles and grenades and keep your crew numbers at max.

I run 3 to 4 in shieldbeetles for ridiculous and tasty blend of firepower and tankishness. I'm still in the simpler parts of the game, though. Who knows... I keep hearing about Pugs and Koraths and Quargs... maybe I'll see one someday. Maybe it won't be the best strategy in the long haul, but it's fine now.
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Date Posted: Nov 11, 2015 @ 3:18pm
Posts: 2