Endless Sky

Endless Sky

Radar Oct 30, 2015 @ 2:13pm
unable to create opengl context
says something about opengl and opengl context that can't be opened....halp?
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Showing 1-15 of 28 comments
[STA] Cheeto Oct 30, 2015 @ 2:20pm 
update your drivers. I was on 2 year old nVidia drivers because I liked its stability, but this forced me to update.
Radar Oct 30, 2015 @ 2:21pm 
idk if i can update them
my pc is very old and sucky
mzahniser  [developer] Oct 30, 2015 @ 2:25pm 
Can you copy and paste the exact message? The game targets OpenGL 3.3, so if you have a very old computer it may have trouble.
Radar Oct 30, 2015 @ 2:27pm 
Unable to create OpenGL context! Check if your system supports OpenGL 3.0. (SDL message: "could not create GL context: ")
mzahniser  [developer] Oct 30, 2015 @ 2:28pm 
Yeah, it's probably old drivers. Do you know if your computer can play other games that use OpenGL shaders (GLSL) instead of the legacy functions? And, what OS are you on?
Radar Oct 30, 2015 @ 2:28pm 
win 7
Radar Oct 30, 2015 @ 2:29pm 
and yes,i can run other games with opengl
dezzikthegrey Oct 30, 2015 @ 2:33pm 
same issue, windows 7, inspiron 1545
Articulate Llama Oct 30, 2015 @ 2:40pm 
Pretty sure anyone on older drivers or chipsets (5y+) wont be able to play this due to the opengl 3.0 reqs.

My drivers for w7 dont support it I know that, though I am on a GMA 4500M chipset.
Digital Harp Oct 31, 2015 @ 2:48am 
I'm having this same issue, but I'm using an NVIDIA GeForce GT 360M which should support OpenGL 4.5....

I didn't get the impression that this game was graphics intensive either, am I wrong? Anyway, if anyone figures out a fix for this issue I'd be thankful to hear it as I'd love to try out this game.
Grrrrrrr Oct 31, 2015 @ 4:13am 
So..my Notebook here doesn't support OpenGL 3.0
Any chance to lower the requirements in future? Would love to play that game when I'm on the road.
mzahniser  [developer] Oct 31, 2015 @ 7:26am 
The game makes extensive use of OpenGL shaders and other features that were not available prior to version 3.0. For example, with an older version of OpenGL the function I use to change the ship colors to reflect what faction they belong to is not available.
Articulate Llama Oct 31, 2015 @ 8:41am 
Originally posted by mzahniser:
The game makes extensive use of OpenGL shaders and other features that were not available prior to version 3.0. For example, with an older version of OpenGL the function I use to change the ship colors to reflect what faction they belong to is not available.

All well and good, but it doesnt change the fact that you made a low end game, graphically, and forced people to use modern equipment to run it.

Many people with low end PC look for games like this, I fear you have alienated a portion of your prospective audiance by forcing opengl 3.0.

Take a look at an upcoming indie title called Balrum, it started on gl 2.0 then went to gl 3.0, but it has the option to enable the old renderer and play the game normally with lowered effects.

Its a good way to get as many customers as possible. In fact Hollywood does it all the time, that is why we have action movies with romance and suspense and some horror, because they want to target as many audiances as possible.
Grrrrrrr Oct 31, 2015 @ 8:50am 
"Customer" is probably the wrong term. There is no shop and it costs nothing.
But indeed, I would trade that faction-color thing for the sake of playing that game on my notebook.
Xenial Jesse Oct 31, 2015 @ 9:32am 
Just a note that even though I just wrote a game for OpenGL 3.3, I still had to update drivers. Works now though.
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Date Posted: Oct 30, 2015 @ 2:13pm
Posts: 28