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Hm. SHOTS. Lasers are continuous. When the ship's disabled, the fleet will turn them off and the damage should stop immediately... no leftover shots. Might be worth a try.
You will still lose some targets -- especially in crowded battles where, even when your ships switch to a new target, they might go on hitting the old one with stray shots -- but you will capture a lot more intact this way.
Certainly seems that way. I'm getting to board a lot more ships this way, but sweet mother of crap in a hat are death benefits expensive. Seriously, a million-credit fine for nerve gas is starting to look like not so big a deal.
Death benefit cost = [ (crew killed) / (2 + crew killed) ] * (cost of target ship)
So the good news is that your death benefits will never exceed the cost of the prize ship; if you successfully capture and sell the ship, you will always come out (at least a little) ahead.
The bad news is that if you fail to capture the ship, or you capture it but it gets destroyed before you can land, then you're on the hook for some potentially very expensive death benefits, with nothing to show for them.