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Hey the Mule's a fine ship. And I'll be able to balance better with the ships people actually run with. Thanks for the contribution it's been added for testing!
Already taken care of don't sweat it.
And the rest of the fleet (11 Bacs) are all almost identical to this:
In one playthrough I had 3 D94-YVs installed and that baby could literally just sit and dish out the pain without any fluctuation in shield strength. But mostly I've got ships.txt modded as 2 D94s straight off the line to save time at the outfitters.
edit: And when I was asked to eval the Kestrel I went with shields/hull on the theory that combat survival meant shields lasting longer than the other guy.
I wouldn't laugh at the setup, but with that many mass expansions and fuel pods, how do you load any freight? Oh, and the X1200? What's up with that? Where's your Ramscoop?
Thanks for the contribution, adding now. What type of ship is the flagship?
Oh, sorry, Bactrian. Whole fleet (12) is Bacs. Ships.txt modded to crewminimum 12/16w/turrets.
Lol nah don't nerf the fleet, buff the enemy fleets in fleets.txt
I dont know what the blank outfit I have 7 coppies of is, I suspect it may be a leftover from a mod that got patched out.
Awesome thanks man looks mean, adding now.
Ramscoop is pretty useless anyway, unless you're actively searching for battle. I tried that, but found the fuel pods more useful, for a cargo carrier - the ships take hardly any damage when they jump-run through a hostile territory, but if they run out of fuel while surrounded by a huge fleet of enemies, they get destroyed before ramscoop manages to do its job. The setup is meant to be a cargo/passenger carrier that can defend itself, rather than actual battleship.
Thanks for explaining that.