Endless Sky

Endless Sky

comnom Dec 5, 2015 @ 9:40am
Player Loadouts
So I'm putting together a quick mod to let me test various ship v. ship match-ups to use for balancing my custom ships for a later mod. It's already set for stock loadouts, but I would like to have variants that players actually use ingame included as well (cuz we know you ain't runnin stock).

If you care to help, just check your save file for the ship that has the loadout you want, and paste it in-between steam "code" tags for easy copy-pasting. (click the formatting help button if you don't know how to use the tags)(if you know how to format a variant, that's welcome as well)
Try and avoid a single post with 9000 ships so we aren't all destroyed by giant walls of text.
Save files can be found:
Linux: ~/.local/share/endless-sky/saves/
Windows: %Appdata%\endless-sky\saves\
Mac OS X: ~/Library/ApplicationSupport/endless-sky/saves/

I'm mostly concerned with light/heavy warships, as testing fleets of smaller ships would get out of hand quickly. Thanks in advance!
Last edited by comnom; Dec 5, 2015 @ 5:25pm
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Showing 1-15 of 17 comments
Lord of Nictor Dec 5, 2015 @ 12:27pm 
Even with the risk of getting laughed at... as a merchant/passenger liner/seasonal bounty hunter, a fleet of these Mules has served me pretty well.

outfits Hyperdrive "X1200 Ion Steering" "A370 Atomic Thruster" "Scram Drive" "A375 Atomic Steering" "Reverse Thruster" "Mass Expansion" 8 "Heavy Laser Turret" 3 "D94-YV Shield Generator" "Heavy Anti-Missile Turret" "LP072a Battery Pack" "NT-200 Nucleovoltaic" "Sidewinder Missile" 100 "Sidewinder Missile Launcher" 2 "D41-HY Shield Generator" "Fuel Pod" 5 "Laser Rifle" 9 "Outfit Scanner"
comnom Dec 5, 2015 @ 12:38pm 
Originally posted by Lord of Kaldor:
Even with the risk of getting laughed at... as a merchant/passenger liner/seasonal bounty hunter, a fleet of these Mules has served me pretty well.

Hey the Mule's a fine ship. And I'll be able to balance better with the ships people actually run with. Thanks for the contribution it's been added for testing!
Lord of Nictor Dec 5, 2015 @ 12:52pm 
Not quite sure if having a Hyperdrive and Scram drive on a same ship makes any sense, though... erm. Could actually remove the Hyperdrive and one mass expansion. I seem to have messed my saves.
comnom Dec 5, 2015 @ 12:56pm 
Originally posted by Lord of Kaldor:
Not quite sure if having a Hyperdrive and Scram drive on a same ship makes any sense, though... erm. Could actually remove the Hyperdrive and one mass expansion. I seem to have messed my saves.

Already taken care of don't sweat it.
Here's my current flagship.

outfits Hyperdrive "A370 Atomic Thruster" "Electron Beam" 3 "A865 Atomic Steering" "Reverse Thruster" "D94-YV Shield Generator" 2 "Mass Expansion" 3 "Heavy Anti-Missile Turret" "LP036a Battery Pack" "LP072a Battery Pack" "Fusion Reactor" "Electron Turret" 3 "Liquid Helium Cooler" "Catalytic Ramscoop" "Outfit Scanner" "Plasma Cannon"

And the rest of the fleet (11 Bacs) are all almost identical to this:

outfits Hyperdrive "A370 Atomic Thruster" "A865 Atomic Steering" "Reverse Thruster" "D94-YV Shield Generator" 2 "Heavy Laser Turret" 2 "Heavy Anti-Missile Turret" Supercapacitor "LP072a Battery Pack" "Fusion Reactor" "Electron Turret" "Liquid Helium Cooler" "Catalytic Ramscoop" "Outfit Scanner" Flamethrower "Plasma Cannon" "Heavy Laser" 2

In one playthrough I had 3 D94-YVs installed and that baby could literally just sit and dish out the pain without any fluctuation in shield strength. But mostly I've got ships.txt modded as 2 D94s straight off the line to save time at the outfitters.

edit: And when I was asked to eval the Kestrel I went with shields/hull on the theory that combat survival meant shields lasting longer than the other guy.
Last edited by Alison Wunderland; Dec 5, 2015 @ 4:27pm
Originally posted by Lord of Kaldor:
Even with the risk of getting laughed at... as a merchant/passenger liner/seasonal bounty hunter, a fleet of these Mules has served me pretty well.

outfits Hyperdrive "X1200 Ion Steering" "A370 Atomic Thruster" "Scram Drive" "A375 Atomic Steering" "Reverse Thruster" "Mass Expansion" 8 "Heavy Laser Turret" 3 "D94-YV Shield Generator" "Heavy Anti-Missile Turret" "LP072a Battery Pack" "NT-200 Nucleovoltaic" "Sidewinder Missile" 100 "Sidewinder Missile Launcher" 2 "D41-HY Shield Generator" "Fuel Pod" 5 "Laser Rifle" 9 "Outfit Scanner"

I wouldn't laugh at the setup, but with that many mass expansions and fuel pods, how do you load any freight? Oh, and the X1200? What's up with that? Where's your Ramscoop?
comnom Dec 5, 2015 @ 4:32pm 
Originally posted by Anonymous Bosch:
Here's my current flagship.
/snip
In one playthrough I had 3 D94-YVs installed and that baby could literally just sit and dish out the pain without any fluctuation in shield strength. But mostly I've got ships.txt modded as 2 D94s straight off the line to save time at the outfitters.

edit: And when I was asked to eval the Kestrel I went with shields/hull on the theory that combat survival meant shields lasting longer than the other guy.

Thanks for the contribution, adding now. What type of ship is the flagship?
Originally posted by comnom:
Originally posted by Anonymous Bosch:
Here's my current flagship.
/snip
In one playthrough I had 3 D94-YVs installed and that baby could literally just sit and dish out the pain without any fluctuation in shield strength. But mostly I've got ships.txt modded as 2 D94s straight off the line to save time at the outfitters.

edit: And when I was asked to eval the Kestrel I went with shields/hull on the theory that combat survival meant shields lasting longer than the other guy.

Thanks for the contribution, adding now. What type of ship is the flagship?


Oh, sorry, Bactrian. Whole fleet (12) is Bacs. Ships.txt modded to crewminimum 12/16w/turrets.
This fleet is so OP I'm thinking of going back to mostly heavy lasers on the escorts. Interceptors go off like popcorn, light warships cookoff in seconds, cruisers last a few seconds and carriers last a few more seconds. Too much of too much.
comnom Dec 5, 2015 @ 4:44pm 
Originally posted by Anonymous Bosch:
This fleet is so OP I'm thinking of going back to mostly heavy lasers on the escorts. Interceptors go off like popcorn, light warships cookoff in seconds, cruisers last a few seconds and carriers last a few more seconds. Too much of too much.

Lol nah don't nerf the fleet, buff the enemy fleets in fleets.txt
Happyscientist Dec 5, 2015 @ 5:02pm 
my armaments vary wildly depending on what I think I'll face but my curent loadout is this:

hai shield beetle outfits "Intrusion Countermeasures" 4 "Jump Drive" "Korath Warder" "Korath Tek'nel Reactor" "Korath Heat Shunt" "Electron Beam" 4 "Particle Cannon" 4 "Heavy Laser Turret" "Liquid Nitrogen Cooler" "Blaster Turret" 2 "Pug Biodefenses" 4 "A370 Atomic Thruster" "A865 Atomic Steering" "Fragmentation Grenades" 95 "Catalytic Ramscoop" "Fuel Pod" "Laser Rifle" 95 "LP072a Battery Pack" "LP036a Battery Pack" "S-970 Regenerator" 2 "" 7

I dont know what the blank outfit I have 7 coppies of is, I suspect it may be a leftover from a mod that got patched out.
Last edited by Happyscientist; Dec 5, 2015 @ 5:05pm
comnom Dec 5, 2015 @ 5:06pm 
Originally posted by Happyscientist:
my armarments vary wildly depending on what I think I'll face but my curent loadout is this:

/snip

Awesome thanks man looks mean, adding now.
Last edited by comnom; Dec 5, 2015 @ 5:07pm
Lord of Nictor Dec 5, 2015 @ 5:17pm 
Originally posted by Anonymous Bosch:
I wouldn't laugh at the setup, but with that many mass expansions and fuel pods, how do you load any freight? Oh, and the X1200? What's up with that? Where's your Ramscoop?
I still have 110 tons of cargo space (130, if I remove that useless Hyperdrive - I was testing if it would add jumpspeed to have more than one, but yeah). With 4 of those, I have 440 (520) tons of cargo space. Works fine for me. (And with the full Free Worlds salary, the crew costs are so minimal that I'm actually making profit without carrying anything.) X1200 is just to give a bit more kick for steering, in addition to those atomic engines. Could actually swap it to Chipmunk Plasma Steering, though, as freeing the outfit space of the Hyperdrive left a bit of space empty.

Ramscoop is pretty useless anyway, unless you're actively searching for battle. I tried that, but found the fuel pods more useful, for a cargo carrier - the ships take hardly any damage when they jump-run through a hostile territory, but if they run out of fuel while surrounded by a huge fleet of enemies, they get destroyed before ramscoop manages to do its job. The setup is meant to be a cargo/passenger carrier that can defend itself, rather than actual battleship.
Originally posted by Lord of Kaldor:
Originally posted by Anonymous Bosch:
I wouldn't laugh at the setup, but with that many mass expansions and fuel pods, how do you load any freight? Oh, and the X1200? What's up with that? Where's your Ramscoop?
I still have 110 tons of cargo space (130, if I remove that useless Hyperdrive - I was testing if it would add jumpspeed to have more than one, but yeah). With 4 of those, I have 440 (520) tons of cargo space. Works fine for me. (And with the full Free Worlds salary, the crew costs are so minimal that I'm actually making profit without carrying anything.) X1200 is just to give a bit more kick for steering, in addition to those atomic engines. Could actually swap it to Chipmunk Plasma Steering, though, as freeing the outfit space of the Hyperdrive left a bit of space empty.

Ramscoop is pretty useless anyway, unless you're actively searching for battle. I tried that, but found the fuel pods more useful, for a cargo carrier - the ships take hardly any damage when they jump-run through a hostile territory, but if they run out of fuel while surrounded by a huge fleet of enemies, they get destroyed before ramscoop manages to do its job. The setup is meant to be a cargo/passenger carrier that can defend itself, rather than actual battleship.

Thanks for explaining that.
comnom Dec 6, 2015 @ 4:59am 
Bumping for great justice. Need more variants folks. Gimme dem loadouts.
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Date Posted: Dec 5, 2015 @ 9:40am
Posts: 17