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I think an update will write over the new files, obliterating your tweak, if you play it in Steam.
The tool makes a new entire ships.txt file based on what it finds in the table. It is a dumb tool. You need to copy the new file over in the game directory.
I'm not sure what you mean by "save only the changes for a plugin". If there is a newer version of ships.txt (new ships or other values...) I could have my macro compare a master table (copied there by you) with the newly compiled table: for each cell of the 2 rows with the same ship name (Argosy, Bactrian...), it would copy over your "master" data over whatever data in the newer version (signalling with a color that this happened). Also, it could mark new ships by color for analysis. Would that be what you asked?
Amended that in v103. New link in thread header (or here):
https://drive.google.com/open?id=0B0hHT3r___gxMU9NTmN6bjE5cmc
- Ignore the Google preview (weird), download the file.
Sorry what I meant was, when you want to overwrite a data element in a plugin, all you need to do is change the specific value that needs changing. So if I wanted to change the Shield Beetle to cost 10 credits, all I'd have to do is:
But if it makes a whole new file, It can still be used for plugins, it'll just have extra information. All I'll need to do is drop the new file into a plugin folder instead. Thanks, I should be getting some use out of this soon.