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....not worth it.
The money really comes from actually capturing the ship. Bounty ships won't be attacked by any other government, so it makes it far easier to capture them. And if the description said "A Marauder vessel" then it could be up to 3 jumps from the origin system.
...but yeah, I'll stick to Strike Breakers, Colonists and Rush bulk deliveries compared to these missions if I have to hunt around 2-3 systems in every direction
4 to 17 million for capture. 1.5 million in fees per crew death... despite them having rifles and grenades (thankfully I don't get charged for pilots lost when fighters blow up).
Small stuff I'll capture, but anything with a crew of more than 6 is too costly.
Lol why?
17 million - 2 million = 15 million profit
lol
And they don't really disappear from the system when they are disabled unlike disabled pirates so you can just return later to capture them in case you can't do it right away.
17 million -(2millionx7) = 3 million IF it survives the waves of pirates on the way to a shipyard to be sold (oh, and subtract the money needed to find it and get to a shipyard. that drops it to 2.5 million)
Compared to doing -in the same 10 days of hunting- 5 planetary drops at an average of 600k (jobs I take are between 500k and 1.1 million, in general), I actually make more this way -especially factoring in little fighters I capture without that pesky RNS hovering around.
I might try that.
I just thought bounty hunting would be more fun. You know... go to a place, visit the spaceport for news on where the bounty was or planned to hit. Not this... swing aorund blindly in the dark thing.
There is another EV inspired game called Naev which handles bounty missions differently. I think something almost similar to Kestrel test mission can be modified so that it is bounty mission with varying requirements like destroy only(dead), capture only(alive), or dead or alive, or bounty with deadlines, or there will be some other government which will also challenge for the bounty and you won't get the bounty if they are the one to destroy the target, or a fleet war bounty where you fight an army of ships(more than 3 ships of the marauders bounty, quite like the first FW bounty). Just throwing in some ideas for modders out there.