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Those things aside, whether they want the praise for offing someone famous or the spoils from taking a ship out, they actually have to be alive in order to reap the rewards and charging through a mass of other warships in order to reach a specific one is not conducive to that outcome. It really makes no sense unless they are under some form of extreme duress but realistically that won't apply to such a huge amount of pirates.
Also, if they were really high that might motivate them to make dumb decisions but I'd argue that also makes it even less likely that they could somehow identify the exact ship the player is on in the midst of massive space combat.
https://github.com/endless-sky/endless-sky/blob/addfe8134c5f12f2f617acc669c5982921900f38/source/AI.cpp#L1015
Converting that to English, where's what the method does:
1. A ship with no government or with the pacifist personality doesn't target anything.
2. If the ship is yours and you have given it an order to target a ship, it targets that ship.
3. If a ship has no weapons, it doesn't target anything.
4. Find the closest ship within a given range (based off of the ship's personality, weapon ranges, and more). If the ship is much stronger (strength being measured by the ship's worth), find a weaker target. Ships that are armed, are weaker in terms of total HP, or have plundered friendly ships (e.g. if the player plunders pirates) are more likely to be chosen.
The rest of the method deals with some stuff we don't really need to worry about here. I think the last two bits of 4 there are what's making your medium warship flag a bigger target. It's weaker than some of your escorts, so the pirates see it as an easier target.
Thank you so much. You're a star.
I was hoping there wouldn't be, which is also why I asked it as a question. I do have a follow-up though, if you don't mind. If I plunder a ship does that aggro transfer to ships that warp into the system after the fact, or only if they're there when it happens?
Thank you once again!