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I take exception to that.
No ship has a cargo hold larger than a Deep River, and by the endgame, if you really want cash, capturing is no longer enough from a time efficiency perspective, trading is.
Truth is, you don't need a farming fleet. You only need a cloaking device and a express ticket to Mesuket. The automata will do the rest.
From a cash perspective, trading is best. But You can't get all outfits through trading. From a space/cash perspective I think the Hauler series are the best. And if you include fire power in that definitely. Big ships only have the advantage that they slow your computer down less and are less vulnerable. But If you could handle infinite ships, I wouldn't even buy Behemoths.
But perhaps by this point I am overthinking the game.
Also if you don't like that ship because of its engine capacity... you can fit a full Lunar class coupled with a single Asteroid class steering and have reasonable speed (if empty). But the Behemoth is not much better and if your freighters are fighting with anything other than missiles, they are doing it wrong.
I love fast ships too - that is why I made my own engines for the game. But those are tier 3, so I don't equip them until much later in the game.
EDIT: Just for reference - I have 20k space available with my Deep River merchant fleet. And I can bring them to hostile space without worry that they'll die.
That depends. To get my Wanderer fleet I need almost a billion credits. Mainly because the Wanderers themselves have good outfits already, but almost all are quite expensive. And yeah, by the time you finish the two campaign modes for the FW, and do the other side campaigns, there isn't a whole lot left to do. But this game was made to be customizable, so playing it base constantly makes no sense in my mind. Unless you want to play and move on to another game.