Endless Sky

Endless Sky

RavenWorks Jun 14, 2018 @ 12:20pm
Escorts traveling multiple jumps in a single day?
I was just completing a rush mission, only to realise that some of the cargo was on board my escort (who has a smaller fuel tank and so was stuck several systems away due to needing to refuel). I had just taken off to check how far away it was, and was about to land again to advance time so it could catch up, when I noticed that suddenly, it was completing the several jumps required to catch up to me, and my game calendar wasn't advancing at all.

Have I misunderstood something about how the jump travel works, or is this a bug? (Or is there some ship hardware that I didn't realise that I had, that lets escorts 'kite' faster than jumping should normally take, even if they aren't in the same system?)
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Showing 1-4 of 4 comments
RavenWorks Jun 14, 2018 @ 12:25pm 
Wait, I just had a thought—is it supposed to be something about how the information in the corner isn't actually meant to be "real-time", but is rather just the information that has most recently reached me, i.e. my ship's status updates can only travel as fast as ships do, so by the time it's caught up to me, the status of its last few jumps are arriving at an accelerated rate like the doppler effect?
Avior Jun 14, 2018 @ 12:31pm 
Time only passes when the player jumps (or lands), for gameplay reasons. Your escorts in the meantime can do whatever they want (which is to follow you by whatever means necessary).
Last edited by Avior; Jun 14, 2018 @ 12:32pm
jafdy Jun 14, 2018 @ 12:44pm 
Think about it like this: when you jump your escort gets a day to land and refule, you jump again and it gets a day to jump ect. It's not perfect and it breaks down compleatly if you can take a shorter route than the escorts can but it isn't totaly rediculus.
But as Avior said, this is a gameplay thing.
dr_hallii Jun 14, 2018 @ 12:50pm 
Originally posted by RavenWorks:
I was just completing a rush mission, only to realise that some of the cargo was on board my escort (who has a smaller fuel tank and so was stuck several systems away due to needing to refuel). I had just taken off to check how far away it was, and was about to land again to advance time so it could catch up, when I noticed that suddenly, it was completing the several jumps required to catch up to me, and my game calendar wasn't advancing at all.

Have I misunderstood something about how the jump travel works, or is this a bug? (Or is there some ship hardware that I didn't realise that I had, that lets escorts 'kite' faster than jumping should normally take, even if they aren't in the same system?)

That's something that's been discussed pretty often, but as Avior mentioned, time only passes when YOU load an in-system screen, so your escorts won't be effected. The rest of us just suspend disbelief.

Originally posted by RavenWorks:
Wait, I just had a thought—is it supposed to be something about how the information in the corner isn't actually meant to be "real-time", but is rather just the information that has most recently reached me, i.e. my ship's status updates can only travel as fast as ships do, so by the time it's caught up to me, the status of its last few jumps are arriving at an accelerated rate like the doppler effect?

That... Is actually a pretty lore-friendly way to explain this. I like it. However the doppler effect is known as red-shift at FTL speeds.

Problem is, that doesn't account for the times when they had to refuel but you didn't, or the times they have to take the long way around, because of spoilery reasons... Might be able to explain the refuel stops, since they don't repair like they do when you're with them, so they're obviously in a hurry to catch up.
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Date Posted: Jun 14, 2018 @ 12:20pm
Posts: 4