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Also, if you're like me and didn't capture any Republic ships during the FW/Republic war (I was still new to the game and was having a hard enough time not dying already), it might be worth grabbing the Alpha's carrier. You can either keep it as a prize (it's honestly not that capable of a ship against some of the later enemies), or just sell it, but either way you get something out of it.
Prakacha'a is the best place to farm Shield Beetle; before the full-scale invasion all jumpable enemy ships on there has Jump Drive. I don't remember the truce with Unfettered Hai still stands at that point, though.
Guns
-Ion Cannon x3
-Inhibitor Cannon x3
Turrets
-Pulse Turret x3
-Point Defense Turret x1
Systems
-Outfits Expasion x7
-Quantum Keystone x1 (Important!)
-Jump Drive x1
-Fuel Pod x1
-Cooling Ducts x1
-Large Heat Shunt x2
-Systems Core(Medium) x1
-Small Heat Shunt x1
-Wanderer Ramscoop x1
-Dark Storm Shielding x2
Power
-Yellow Sun Reactor x1
-White Sun Reactor x1
Engines
-"Bondir" Atomic Thruster x1
-"Bufaer" Atomic Steering x1
Although I do think that change medium system core and one Dark Storm Shielding by one large system core, but when I am about to think it I can get Soilfuge and eventually Hurricane so I didn't bothered to upgrade old Shield Beetles. Cooling Duct is only there for filler. Fuel Pod is there for making its fuel capacity to 600, and as playing Wanderer campaign you will know the difference of having fuel capacity of 500 and 600.
If you want to against Unfettered Hai it is recommended to replace some Pulse Turrets by Point Defense Turret - Hai Tracker is one of the deadliest missile in the game and it is really annoying to face.
The Kestrel's pretty decent if you can get your hands on enough of them and have the right setup. I've got eight and they can currently take on basically anything. It's important to have multiple though so they can protect each other as you can only give them so much shielding.
With the same effort, I think that Bactrians can do the same - it is basically the freighter, not the warship, though, but it does have some fixed gun ports as well as turret mounts enough to put Anti-Missile works as well as support fire. Else put an another Shield Beetle is an another solution as well. Durability do matters when you against powerful enemy such as Unfettered Hai.
Aside some more weapon capacity Kestrel have no advantage over Shield Beetle, especially against the opponent's Shield Beetles that rush through your line and alpha striking the missiles. Even if I had over than 60 ships some of them try and unleash at least one salvo before got destroyed. I have tried to use some of them, but end up with just use the others. Up to 12 gun ports is not that bad, but how to actually use it? Inhibitor Cannon is the only suitable weapons, but that's already light enough to carry by most other ships. Also it is light enough to be squeeze in besides of some Ion Cannons as well. Also it is not the only ship that able to use Inhibitor Cannon.
Not to mention about the required crews - Shield Beetle needs 47, but Kestrel needs 64. Running a fleet of Shield Beetle costs less compared by Kestrel.
Also Kestrel comes too late and you have to buy it individually, while you can capture a dozen of Shield Beetles in some days. Only if it comes earlier, you may have some chance to replace your fleet of Marauder Leviathans by a fleet of Kestrels. But it comes too, too late, and if you have explored enough then you can have a fleet of Shield Beetles already when you are starting the quest for Kestrel.
If you were wondering, my Kestrels are fitted with Sunbeams for the guns (I have the Shields variant so there's only 6 gun ports), but entirely Ka'het stuff for the turrets. It packs a good punch but is light on the energy requirements.