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Personally, for a flagship that's what i look for since escort covers the combat abilities
(Destroy one of the ships in a Marauder fleet and the rest will disappear after your next landing. If you do have about 40 ships after you though, that's multiple fleets worth of ship you need to scare off.)
When you're rocking Wanderer/Korath/Hai tech and facing endless large fleets, you're just going to have to suck up losses.
If losing ships really bothers you, just save and reload frequently. The feature is there for exactly that reason imo.
No. Most people don't play the game, and those that do and comment are few enough to remember.
This is a good game for what it is, good work is being done on it, and the framework is fairly flexible as long as you're working within the bounds of what I imagine were the design goals.
That said, there is a significant chance of instant death at most stages of the game. This isn't something conditional on skill or choice, it's a natural consequence of the game design.
Getting back to the original topic.. if the 40 ships are all human ships, you might be able to take them out with something like an osprey or falcon with excellent engines, a few heavy rocket launchers (with many heavy rocket racks for spare ammo), and strafing / rocket spam techniques. Leviathan or Bactrian may work too, but superior mobility is a must generally speaking -- and if the enemy has large amounts of secondary weapons, you'll probably some AMS to deal with that. Pick them off one at a time and take your time recovering from each fight and eventually you'll be able to work your way through them.
The key, of course, is having the firepower to overpower the shields of any one ship and kill it, the mobility to separate them from their fleet one at a time, and the durability / recovery to survive the process.
Outside of charted space, there may be other ships you could find that would serve well as flagships, but Leviathan, Falcon, Bactrian are all fine. Mule can be pretty good as well, so can the Osprey.
If you don't want to use swarm tactics, try a mobility setup. Particle cannons in particular can be good, as they impart a decent amount of impulse on the target ships. You can literally push an enemy ship away from its allies with enough particle guns trained on it, and with strong enough engines stay out of reach of any pursuers while you take your target down.