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P.S. the smallest ship I was able to do this was a Shuttle (in steroids!!! AKA atomic engines, the smallest ones and a meteor launcher). I usually finish the FW campaign before going for the Beetle.
that is also a huge spoiler, and i simply said that in my long, long time of playing this game and working with it, i have not encountered an instance where domination of pirate planets lead to a storyline breaking for any reason in my personal saves.
Having discovered the Coalition and Remnant - also encountered the Korath raiders of course (and taken many tens of their ships in Remnant space as well as several jump engines to equip my fleet) - and the friendly Korath - and the nasty ones from whom I beat a very hasty retreat!!!
Bactrian Flagship
8x Shield Beetles (lost one in a final battle and a handful in a massive pirate fight - and bought another one to replace my favourite - the first one bought - that was lost - Iphigenia II)
I kept the Gascraft "just in case" and leave it parked up in FW space. Plus I have a single Albatross - not sure it's that great really?
The Shield Beetles work well - don't overheat even when in battle and being pulverised by the Kor Ereti.
Questions/Thoughts:
Should I junk all the Hai Diamonds and replace with Medium System Cores?
I don't think the Triple Plasma Cores would be significantly better than my current generators.
I'm thinking about better weapons - maybe some Point Defence Turrets on defence but not sure how to improve attack? Maybe I shouldn't have junked those Plasma Turrets?!
I have 500M in the bank. Wondering what new species will turn up with expensive but glorious outfits and ships to buy!
First your anti-missile sucks. Try changing to Remnant point defence or Korath Warders (my favourites).
Forget the Triple Plasma Cores they are just a good source of revenue. At this point of your game the best energy/storage you have at the Remnant both in terms of space and heat.
The Albatros automatically regenerates it's hull even during battle!!! Prety difficult to loose one and in the sma price rage (almost) as the SB. I usually have 5 of them and no SB's.
Your weapons right now are medium to short range. Better to hit the enemy from a distance that he can't reach you, it also gives better chances (the long distance) to the Anti-missile to work. Try the Remnant Inhibitor Cannon it's very long range (longer than Ion cannon) and occupies only 13 outfit space!!!! It slows it's target down!!! AND frees outfit space so you can reclaim the cargo you have sacrifized for outfits.
Again this is just some suggestions. Everybody has his own playstyle afterall.
Sometimes Jozef Stalin was right "There is quality in numbers".
1) Korath Heath Sinks were more powerful
2) Outfit Expansions were called Mass expansions and didn't change your heat stats at all
Now that neither of those things are true anymore, the only place where you would possibly want to use them would be on ships that have very few to no outfit expansions and that have very high mass. Even then i would suggest to go for more efficient reactors because chances once you account for all your weapons and other outfits your heat stats will likely already be quite significant. Even if you want to build ships that can overheat on their own, it's better if most of the heat comes from guns or engines since that means you need to use them for a certain time before overheating.
There's one friendly faction which sells very efficient generators that pretty much outclass everything you can loot/buy on tier 2.
They are called: Wanderers
You can find them: North West of the Hai/North of the Pirates near the Deep
Their reactors are more space efficient than human/hai reactors, they are much more heat efficient and they come with an inbuilt battery. Combined with korath system cores you often don't need extra battery modules at all. The big drawback is that their reactors are very expensive to buy, so don't sell them afterwards.
Other than that, the boulder and geode reactors are quite good so i think they are worth keeping. There are also smaller korath cores, you can consider using them (Plasma Core and Double Plasma Core). They are more mass efficient than hai ones but also produce more heat, it's still manageable enough to use them on hai ships if you use 2 large heat sinks i think, in case you want some small extra power for some extra heat. To be honest, i haven't looked at remnant generators much. Not sure whether it was the cost or the performance, but given that i am usually saving for other reactors i decided to not buy them.
You should switch out all your rifles for fragmentation grenades. They're worth getting and it's a one time only cost with no other drawbacks attached. I usually keep more than i actually need so that i automatically have enough whenever i decide to go for more bunks.
In your situation i would pick large system cores, you can loot them from the korath worldships. Usually 2 large system cores or one large and one medium does the trick for your escorts, i'd reserve the rest of their outfit space for more offensive modules and other things. You can run 3 or 4 large system cores on your bactrian but i usually just use two of them. I like to use as few outfit expansions as possible and sometimes even buy some extra bunks to increase my chances of capping stuff like korath ships.
Personally, i prefer hai engines on my bactrian. The biggest hai engines are a perfect fit for it and make it pretty mobile for such a big ship. Other than that i use bufaer steering and planetary class thrusters (korath) for my shield beetles.
In regard to the weapons, remnant weapons are good as far as i know. Personally i go for electron beams and Korath Disruptors usually, this combination is a bit more efficient than using Korath Disruptors and Slicers in regards to energy and heat use.
Shield beetles are pretty good and i usually don't switch them out until i unlock the slightly better hai carriers (i mean i capture them) . I usually don't use drones but the korath drones are pretty decent, so you can use them.
Although there's always the cost argument attached, the albatross is a decent choice for a ship but personally i never bother buying them because i can steal shield beetles (unfettered) for free and i usually save my money for a fleet of derechos later in the game.
I still used the Korath reactors as a stepping stone, before I have access to the Wanderer tech. All three of the Korath reactors are still more efficient than the human/Hai variants, even if you include the space needed to offset the massive heat they generate.
Electron beams are great! If you can afford the heat cost though, the Slicer/Disruptor combo has a bit more punch to it. The third alternative for me is allout Sunbeams, without Disruptors. You do significantly less damage this way, but the heat damage makes it a lot safer.
Reminder that a navy carrier using nothing but human outfits can 1v1 a tier 2 heavy warship and win because plasma weapons are great - yet not stupidly OP
I usually try somewhat different builds, but a pretty standard thing is 2 electron turrets, 4 electron beams, two slicers, a large and a middle system core (plus all that other stuff like engines, i'm not going to list all). I usually found that to run pretty nicely on that amount of energy. Against certain other outfits the triple plasma core simply doesn't compare at all, especially if you bring a certain number of outfit expansions. And with beetles i tend to bring all 7.
I tried slicer disruptor combos and electrom disruptor combos, but packing more slicers means packing less electron beams. I rather pick more energy/heat efficient guns and more of them on the beetle, since they have alot of weapon ports and bringing more (heat/energy inefficient) higher tier weapons means needing a bigger reactor, more cooling and/or less outfit expansions and the outfit space ends up getting a bit cramped that way. It means less range, though.
I remember i did a run where i packed all my shield beetles with 4 ion guns and 4 plasma guns. They were pretty good but they started overkilling stuff.
I made this spreadsheet[docs.google.com] a while back, to try different setups (in the first sheet) and simulate how they would do against different ships (in the second sheet). Feel free to make a copy and play around with it. It's veeery slow, though :D
You get slightly more damage out of 4 Slicers vs. 8 electron beams, but you are right that they producs a lot more heat. A lot depends on how many ships you have in your fleet, how many ships are attacking a target (i.e. how many Disruptors per target), etc.
I'd love to put a few Ion cannons in my setups, because they are great at disabling. But they push away the target, so you can't combine them very well with short-ranged beam weapons.
Look here[github.com] and check for the 'cooling inefficiency' stat.
I find that after 4-5 outfit expansions the room you need for added cooling usually exceeds what you get out of it.
My fleet has been enhanced with a couple of Tempest warships. Wondering whether to upgrade to Derecho or wait for the Hurricane I accidentally read about. All very expensive. May have to return to Coalition space or Remnant space to earn more cash - I'm down to my last 400M and Wanderer jobs are fewer and less lucrative now the Hai have take half their worlds.
I decided heat damage could be useful as well as ranged attacks and efficient anti-missile systems. May have overdone the anti-missile, may tune that back a bit, as most enemies now get really close and personal.
Current outfits - removing boring or obvious ones
Bactrian
Shield Beetles(9) - very mixy-matchy on weapons, a bit of everything
Albatross
Tempest (2)
I think for the next phase - just to make things easier for me - I need to decide on my flagship and escorts, using a maximum of 3 ship models. I also recognise that with the newest ships available I'll need loads of cash to buy them, but outfits from my current fleet will be useful in equipping them to some extent.